Aaron Marks' Complete Guide to Game Audio For Composers, Musicians, Sound Designers, Game Developers
Annotation
Autor Corporativo: | |
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Otros Autores: | |
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Natick : Florence :
A K Peters, Limited Taylor & Francis Group [distributor]
April 2017
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Edición: | Third edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009843332506719 |
Tabla de Contenidos:
- 1. An introduction to game audio
- 2. Essential skill sets and tools
- 3. Getting organized and ready for business
- 4. Finding and getting the jobs
- 5. The bidding process
- 6. Making the deals
- 7. Setting the stage
- 8. Creating music for games
- 9. Creating sound effects for games
- 10. Field recording for games
- 11. Voice-over in games
- 12. Blending the total soundscape
- 13. Middleware and scripting
- 14. Game platforms and audio development
- 15. The developer's guide to audio content
- 16. Postscript.