Aaron Marks' Complete Guide to Game Audio For Composers, Musicians, Sound Designers, Game Developers

Annotation

Detalles Bibliográficos
Autor Corporativo: CRC Press LLC (-)
Otros Autores: Marks, Aaron, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Natick : Florence : A K Peters, Limited Taylor & Francis Group [distributor] April 2017
Edición:Third edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009843332506719
Tabla de Contenidos:
  • 1. An introduction to game audio
  • 2. Essential skill sets and tools
  • 3. Getting organized and ready for business
  • 4. Finding and getting the jobs
  • 5. The bidding process
  • 6. Making the deals
  • 7. Setting the stage
  • 8. Creating music for games
  • 9. Creating sound effects for games
  • 10. Field recording for games
  • 11. Voice-over in games
  • 12. Blending the total soundscape
  • 13. Middleware and scripting
  • 14. Game platforms and audio development
  • 15. The developer's guide to audio content
  • 16. Postscript.