Dialogue the mixed game
The 'Mixed Game Model' represents a holistic theory of dialogue which starts from human beings' competence-in-performance and describes how language is integrated in a general theory of human action and behaviour. Human beings are able to adapt to changing conditions and to pursue the...
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Amsterdam ; Philadelphia :
John Benjamins Pub. Co
2010.
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Edición: | 1st ed |
Colección: | Dialogue studies ;
v. 10. |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009839122006719 |
Tabla de Contenidos:
- ""Dialogue � The Mixed Game""; ""Editorial page""; ""Title page""; ""LCC data""; ""Dedication page""; ""Table of contents""; ""Preface""; ""Introduction: The simple and the complex""; ""I. Rethinking theory: Patterns and beyond""; ""1. The state of the art""; ""1.1 Starting from the simple: Models of language competence""; ""1.1.1 The dogma of language as a sign system""; ""1.1.2 The dogma of language as generative competence""; ""1.2 The pragmatic turning point: From language competence to communicative competence""; ""1.2.1 The multi-level approach""; ""1.2.2 The pattern approach""
- ""1.2.3 The logical normative approach""""1.3 Trying to overcome the limits of the simple: Models of performance""; ""1.3.1 Pragmatics as a perspective""; ""1.3.2 Empirical pragmatics""; ""1.3.3 Cognitive pragmatics""; ""1.3.4 Discourse pragmatics""; ""1.4 The universe of dialogism: Intertextuality, interpretation and polyphony""; ""1.5 Summary: A plea for dialogue as interaction""; ""2. The turning point in theorizing: Starting from the integrated whole""; ""2.1 Towards a theory of competence-in-performance""; ""2.2 Object and methodology: Uncovering the language myth""
- ""2.3 Justifying evidence: Evolution and culture""""II. The Theory of Dialogic Action Games or the Mixed Game Model""; ""1. Premises about the object: From human affairs to language""; ""1.1 Human nature""; ""1.1.1 Human beings as central reference point""; ""1.1.2 Integration and interaction of human abilities""; ""1.1.3 Human beings as dialogic individuals""; ""1.1.4 Human beings as goal-directed beings""; ""1.1.5 Human beings as persuasive beings""; ""1.2 Environment""; ""1.2.1 Human beings as �complex adaptive systems�""; ""1.2.2 From standard cases to particular ones""
- ""1.2.3 Deriving subsystems by specialization""""1.3 Culture""; ""1.3.1 Human beings as cultural beings""; ""1.3.2 Culture as an external system of values""; ""2. The methodology: Principles of Probability""; ""2.1 The general conceptual structure""; ""2.1.1 Regularities, norms and principles""; ""2.1.2 The role of rhetoric""; ""2.1.3 Some introductory examples of how to proceed""; ""2.2 Constitutive Principles""; ""2.2.1 The Action Principle""; ""2.2.2 The Dialogic Principle proper""; ""2.2.3 The Coherence Principle""; ""2.3 Regulative Principles""
- ""2.3.1 Regulating self-interest and respect""""2.3.2 Regulating reason and emotion""; ""2.4 Executive Principles""; ""2.4.1 Basic sequencing principles""; ""2.4.2 Principles of addressing the complex""; ""2.4.3 Executive strategies""; ""3. To sum up: The mixed game of human competence-in-performance""; ""III. Minimal action games or the issue of a speech act taxonomy""; ""1. Minimal versus complex action games""; ""2. Controversial issues in setting up a taxonomy of speech acts: The state of the art""; ""2.1 Expressions versus functions""; ""2.2 Infinite versus finite acts""
- ""2.3 Criteria and types""