Transforming Education with Virtual Reality
TRANSFORMING EDUCATION WITH VIRTUAL REALITY The book provides an in-depth and comprehensive knowledge reviewof the use of virtual reality in the education industry and businesses. Virtual reality (VR) technology has thoroughly transformed education by providing engaging and immersive ways for studen...
Autor principal: | |
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Otros Autores: | , |
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Newark :
John Wiley & Sons, Incorporated
2024.
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Edición: | 1st ed |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009828026806719 |
Tabla de Contenidos:
- Part 1: Modern Technology in Education: Opportunities, Application and Challenges
- 1 A Novel Adaptive Framework for Immersive Learning Using VR in Education 3 Sudharson D., Reena Malik, Rithish Ramamoorthy Sathya, Vaishali V., Balavedhaa S. and Gautham S.
- 1.1 Introduction
- 1.2 The Two Perceptive Elements
- 1.3 Immersive Tools and Technologies
- 1.4 The Methodology
- 1.5 Interaction Through Voice Assistant
- 1.6 Improved Distraction Tracking
- 1.7 Discussions
- 1.8 Market Analysis
- 1.9 Result
- 1.10 Conclusion
- 2 When Technology Meets Tradition: Rediscovering Tribes Through Virtual Reality 27 Debanjana Nag
- 2.1 Introduction
- 2.2 Concept of Communication and Virtual Reality as a Tool of Communication
- 2.3 The Tribes and the Concept of 'Modern' Society
- 2.4 Status of Women in Tribal Societies
- 2.5 Socio-Political Systems of Tribal Societies
- 2.6 Conditions of Education, Health and Hygiene
- 2.7 Application of Virtual Reality as a Learning Pedagogy to Understand Tribal Aspects
- 2.8 Problems in the Implementation of VR Among the Tribes
- 2.9 Utilization of Virtual Reality to Connect Tribes with the Mainstream
- 2.10 Epilogue
- 3 Post-Pandemic Approaches Through Various Advanced Toolkits for Online Teaching and Learning Confidence 47 Karthikeyan Kandasamy, Prakash Maran Jeganathan and Shalini Surajmani
- 3.1 Introduction
- 3.2 The Impact of Technology on Learning
- 3.3 MAXHUB UC BM35 Bluetooth Teleconference Speakerphone
- 3.4 4K Ultra HD
- 3.5 BenQ EdTech
- 3.6 Conclusion
- 4 Expanding Teaching Possibilities: Applications of Technological Products in Education 61 Jyoti Verma and Gagandeep
- 4.1 Introduction
- 4.2 Benefits of Technology in the Education Sector
- 4.3 Applications of Technological Products in Education
- 4.4 PESTLE Analysis of Technological Products in the Education Sector
- 4.5 Successive Growth of Technological Products in India
- 4.6 Conclusion
- 5 Evolutionary Advantages of Virtual Reality in Education 73 Richa Kapoor Mehra
- 5.1 Introduction
- 5.2 Differences Between Real and Virtual Space
- 5.3 Use of Virtual Reality: A Matter of Concern
- 5.4 Conclusion
- 6 Exploring Possibilities and Apprehensions About Application of Artificial Intelligence in Higher Education 87 Siddharth Shimpi
- 6.1 Introduction
- 6.2 The Current State of AI in Higher Education
- 6.3 Advantages of AI in Higher Education
- 6.4 Potential Risks of AI in Higher Education
- 6.5 Ethical Considerations in AI in Higher Education
- 6.6 Future of AI in Higher Education
- 6.7 Case Studies
- 6.8 Best Practices
- 6.9 Conclusion
- 7 Impact of Virtual Reality on Immersive Education 101 Manju Rani
- 7.1 Introduction
- 7.2 Techniques Used in Immersive Learning
- 7.3 Advantages of Immersive Learning
- 7.4 Disadvantages of Immersive Learning
- 7.5 Virtual Reality
- 7.6 Processing of VR
- 7.7 Types of Virtual Reality
- 7.8 Developing Content for VR
- 7.9 Creating a Virtual Reality Environment
- 7.10 VR in Education
- 7.11 E-Learning and VR
- 7.12 The Usefulness of VR Technology in the Field of Education
- 7.13 VR in Teacher Training and Pedagogy
- 7.14 Creating an Immersive VR Environment with MaxWhere
- 7.15 Applications or Software for Using VR Technology in the Field of Education
- 7.16 Growth of VR Technology in Education
- 7.17 Obstacles in Using VR Technology
- 7.18 Interpretation of Results
- Part 2: Reimaging Education with Metaverse
- 8 The Metaverse in Education: An Upcoming Future Trend 129 Priya Jindal and Ansh Jindal
- 8.1 Introduction
- 8.2 XR in Metaverse
- 8.3 Categories of Extended Reality (XR)
- 8.4 XR and Learning
- 8.5 Approaches of Learning in Metaverse
- 8.6 Comparison of Classes in Person, Virtual Classes, and in the Metaverse
- 8.7 Challenges of Metaverse in Education
- 8.8 Trends Supporting Metaverse in Education
- 8.9 Conclusion
- 9 Role of Virtual Reality in Education: Its Scope, Reach and Effect on Student Behavior 145 Shweta Kapoor and Gitanjali Kalia
- 9.1 Introduction
- 9.2 Types of Virtual Reality
- 9.3 Various Types of Augmented Reality
- 9.4 Virtual and Augmented Reality
- 9.5 Application of Virtual Reality
- 9.6 Implementation of VR in Education Sector
- 9.7 Effects of Virtual Reality on Student Behavior
- 9.8 Positive Effect of Virtual Reality on Students
- 9.9 Negative Effect of Virtual Reality on Students
- 9.10 Challenges Faced when Implementing VR in Education Sector
- 9.11 Conclusion
- 9.12 Forming New Perspectives
- 10 Virtual Reality in Education: Benefits, Applications and Challenges 165 Rajni Bala and Prachi Gupta
- 10.1 Introduction
- 10.2 Industry Key Players in VR in Education
- 10.3 VR Market Segmentation in the Education Sector
- 10.4 Application of VR in Education
- 10.5 Distance Learning
- 10.6 Advantages of VR in the Classroom
- 10.7 Disadvantages of VR in the Classroom
- 10.8 How VR Will Improve Education
- 10.9 Challenges of Implementing VR in Education
- 10.10 How to Maximize the Benefits of VR in Education
- 11 Exploring the Landscape of Virtual Reality in Education: A Bibliometric and Thematic Analysis 181 Natashaa Kaul and Chanakya Kumar
- 11.1 Introduction
- 11.2 Literature Review
- 11.3 Methodology
- 11.4 Findings and Results
- 11.5 Methodology and Research Perspectives
- 11.6 Temporal Analysis Using Word Clouds
- 11.7 Future Research
- 11.8 Conclusion
- 11.9 Implications for Research and Practice
- 11.10 Limitations of the Study
- 12 VR in Vocational Educational and Training: Conceptual Framework and Adoption Roadmap 201 Kumar Shalender, Babita Singla and Sandhir Sharma
- 12.1 Introduction
- 12.2 Benefits of VR in Training
- 12.3 VR Adoption Framework
- 12.4 Conclusion and Discussion
- 13 Virtual Reality in Education
- A Blessing or Curse? 211 Priya Jindal, Ansh Jindal and Radhika Gambhir
- 13.1 Introduction
- 13.2 Virtual Reality
- 13.3 VR in Education
- 13.4 Conclusion
- 14 Virtual Reality: A Mechanism for Modern Education 229 Deepali Bhatnagar and Adity Boruah
- 14.1 Introduction
- 14.2 What Makes Learning Deep Rooted?
- 14.3 Definition of Virtual Reality
- 14.4 Virtual Reality as an Instructive Tool
- 14.5 Educator and Student Acceptance of VR Use in Education
- 14.6 Statistics of the Usage of Virtual Reality in the Education Sector
- 14.7 Enablers for Teaching with Technology
- 14.8 Virtual Reality in Modern Education: Benefits
- 14.9 Areas of VR Application in Education
- 14.10 Constraints and Challenges in the Path of VR Learning
- 14.11 The Road Ahead
- 14.12 Conclusion
- 15 Application of VR Technology in the Educational Sector
- Opportunities and Challenges 249 Sushmitha Abhishek Rao, Bonnie Rajesh and Rajesh Raut
- 15.1 An Introduction to Virtual Reality
- 15.2 Literature Review
- 15.3 Important Elements of Virtual Reality (VR)
- 15.4 Features of VR
- 15.5 Opportunities of Virtual Reality in Education
- 15.6 Challenges of Virtual Reality in Education
- 15.7 Conclusion
- 16 Is Virtual Reality Really the Future of Learning? 263 Rajneesh Ahlawat, Renu Tanwar and Preeti Ahlawat
- 16.1 Introduction
- 16.2 Virtual Reality History
- 16.3 Virtual Reality Learning
- 16.4 Benefits of Using Virtual Reality in Education
- 16.5 Disadvantages of Learning through Virtual Reality
- 16.6 Virtual Reality Applications
- 16.7 Types of Virtual Reality
- 16.8 Virtual Reality: Statistics
- 16.9 Education with Virtual Reality
- 16.10 Virtual Reality Used in Schools
- 16.11 Virtual Reality's Impact on Modern Education
- 16.12 Virtual Reality Examples
- 16.13 Classroom VR Implementation
- 16.14 Secondary Schooling Using VR
- 16.15 VR for Students who Struggle with Studying
- 16.16 Difficulties in VR Education
- 16.17 Future of VR in Education
- 16.18 Conclusion
- 17 Application of Virtual Reality for Education 283 Ramkrishna Dikkatwar, Nilesh Kate, Saradhi Kumar Gonela and Prashant Chaudhary
- 17.1 Introduction and Background of the Study
- 17.2 Literature Review
- 17.3 Methodology
- 17.4 Literature Section
- 17.5 Bibliometric Analysis and Discussion
- 17.6 Conclusion and Future Scope
- 18 Metaverse: A New Avatar-Based Technology for Diverse Educational Experiences 311 Pooja Darda, Shailesh Pandey, Om Jee Gupta, Susheel Yadav and Reena Malik
- 18.1 Introduction
- 18.2.
- Literature Review
- 18.3 Research Methodology
- 18.4 Proposed Framework for Metaverse Applications in Education
- 18.5 Limitations
- 18.6 Future Scope
- 18.7 Implications
- 18.8 Conclusion
- 19 Up-Skilling in Fashion Retail 323 Prashant Chaudhary, Neelam Raut, Harshali Patil and Nilesh Kate
- 19.1 Introduction
- 19.2 Literature Review
- 19.3 Findings and Conclusion
- 19.4 Practical Implications and Discussion
- 19.5 Scope for Future Studies
- 20 Metaverse: Reimagining the Future of Teaching-Learning 337 Mihir Vaidya and Meenal Pendse
- 20.1 Introduction
- 20.2 Using Metaverse and Its Tools in Education
- 20.3 Advantages, Disadvantages, Challenges and Remedies to Challenges
- 20.4 Organizations Working on Integrating Technology with Education
- 20.5 Conclusion
- 21 Proposed Framework to Map Virtual Reality with Ancient Indian Education System to Increase Neuroplasticity for Autistic Spectrum Disorder Children 351 Noor-A-Nabi Khan, Naheeda Tharannum B., Khondekar Lutful Hassan and Habiba Hussain
- 21.1 Introduction to Autism Spectrum Disorder
- 21.2 Studies on Autism Spectrum Disorder
- 21.3 Studies on Virtual Reality
- 21.4 Studies on Ancient Indian Education System
- 21.5 Studies on Neuroplasticity
- 21.6 Brain: Normal and Autistic Children
- 21.7 Research Area Explored and Unexplored
- 21.8 Proposed Problem Statement
- 21.9 Aim and Objectives
- 21.10 Ancient Indian Education System: Holistic Development
- 21.11 Holistic Development: From Autism to Being Normal
- 21.12 Virtual Reality and Autism Spectrum Disorder
- 21.13 Implementation of Virtual Reality: Education
- 21.14 Mapping Virtual Reality and Ancient Indian Education System
- 21.15 How Virtual Reality Helps Autism
- 21.16 Algorithm for Virtual Reality in Autism
- 21.17 Pseudocode for Virtual Reality in Autism
- 21.18 Proposed Neuroplasticity-Enabled VR Ancient Indian Education
- 21.19 Implementation of Neuroplasticity in VR
- 21.20 Computer Programming on VR with Ancient Indian Education
- 21.21 Computer Programming on Neuroplasticity Development
- 21.22 Conclusions
- 21.23 Future Scope
- 22 Virtual Reality in Education: Analyzing the Literature and Bibliometric State of Knowledge 379 Manpreet Arora
- 22.1 Introduction
- 22.2 Research Questions
- 22.3 Methodology
- 22.4 State of Knowledge Published on the Term "Virtual Reality in Education" in SCOPUS Database
- 22.5 Main Research Themes Covered in the Top Articles
- 22.6 What Literature (available in SCOPUS) States about the Concept of VR in Education
- 22.7 Conclusion.