Design and strategy a step-by-step guide
"This major practical handbook bridges the gap between strategy and design, presenting a step-by-step design process with a strategic approach and extensive methods for innovation, strategy development, design methodology and problem solving. It is an effective guide to planning and implementin...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
London, England ; New York, New York :
Routledge
[2023]
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009825855106719 |
Tabla de Contenidos:
- Cover
- Half Title
- Title Page
- Copyright Page
- Table of Contents
- Preface
- Preface
- Acknowledgements
- How to use the book?
- What is design?
- Phase 1: Initiation
- Introduction
- 1.1: Initial preparations
- 1.2: Project brief
- 1.3: Initial meeting
- 1.3.1: Before the meeting
- 1.3.2: During the meeting
- 1.3.3: After the meeting
- 1.3.4: Meeting administration
- 1.4: Initial workshop
- 1.4.1: Purpose of initial workshop
- 1.4.2: Workshop preparation
- 1.4.3: Workshop invitation
- 1.4.4: Workshop facilities
- 1.4.5: Workshop management
- 1.4.6: Workshop execution
- 1.4.7: Workshop report
- 1.4.8: Workshop process
- 1.5: Project description
- 1.6: Progress schedule
- 1.7: Price quotation
- 1.7.1: Price request
- 1.7.2: Price setup
- 1.7.3: Terms and conditions
- 1.7.4: Negotiation
- 1.7.5: Hourly rate
- 1.8: Contract
- 1.9: Team collaboration
- 1.9.1: Control loop
- 1.9.2: Gameplan
- 1.9.3: Agile process management
- Phase 2: Insight
- Introduction
- 2.1: Understanding the company
- 2.1.1: Value creation
- 2.1.2: Decision making
- 2.1.3: Organisational culture
- 2.1.4: Organisational development
- 2.1.5: The company's universe
- 2.2: Situational study
- 2.2.1: Situational study process
- 2.2.2: PIPI workshop
- 2.2.3: Where are we - where will we?
- 2.3: Problem statement
- 2.3.1: Problem
- 2.3.2: Problem statement process
- 2.3.3: Problem definition
- 2.3.4: Problem statement formulation
- 2.3.5: Problem statement delimitation
- 2.3.6: Problem statement analysis
- 2.3.7: Problem statement requirements
- 2.3.8: A good problem statement
- 2.3.9: Wicked problems
- 2.4: Method selection
- 2.4.1: Qualitative method
- 2.4.2: Quantitative method
- 2.4.3: Method triangulation
- 2.4.4: Research question
- 2.5: Research process
- 2.5.1: Problem statement (Step 1).
- 2.5.2: Research design (Step 2)
- 2.5.3: Choice of method (Step 3)
- 2.5.4: Choice of units (Step 4)
- 2.5.5: Data collection (Step 5)
- 2.5.6: Data analysis and discussion (Step 6)
- 2.5.7: Data interpretation (Step 7)
- 2.5.8: Report preparation (Step 8)
- 2.6: Research
- 2.6.1: Survey
- 2.6.2: Interview
- 2.6.3: Observation
- 2.6.4: Focus group
- 2.6.5: UX Research
- 2.6.6: Experiment
- 2.6.7: Scientific research
- 2.6.8: Artistic research
- 2.6.9: Design research
- 2.7: Analyses
- 2.7.1: Situational analysis
- 2.7.2: Internal analysis
- 2.7.3: Value chain analysis
- 2.7.4: Competitor analysis
- 2.7.5: Positioning analysis
- 2.7.6: Target group analysis
- 2.7.7: Brand analysis
- 2.7.8: Visual analysis
- 2.7.9: PESTLE analysis
- 2.7.10: SWOT analysis
- 2.7.11: Gap analysis
- 2.8: Mapping
- 2.8.1: Mapping methods
- 2.8.2: Moodboard
- 2.8.3: Storyboard
- 2.8.4: Customer journey
- 2.8.5: GIGA mapping
- 2.9: Testing and measuring
- 2.9.1: User testing
- 2.9.2: A/B testing
- 2.9.3: Funnel
- 2.9.4: Zero-point measurement
- 2.9.5: Why do we measure?
- 2.9.6: KPIs and metrics
- 2.9.7: Qualitative indicators and metrics
- 2.9.8: Mental availability measurements
- 2.9.9: Category entry points
- Phase 3: Strategy
- Introduction
- 3.1: Strategy development
- 3.1.1: Different approaches
- 3.1.2: Strategic management tool
- 3.1.3: TOP 5
- 3.1.4: Strategic workshop
- 3.1.5: Workshop process
- 3.1.6: Strategic workshop report
- 3.1.7: Workshop template
- 3.2: Overall strategy
- 3.2.1: Purpose
- 3.2.2: Mission
- 3.2.3: Business idea
- 3.2.4: Vision
- 3.2.5: Core values
- 3.2.6: Value proposition
- 3.2.7: The value pyramid
- 3.2.9: Strategic narrative
- 3.3: Goals and subgoals
- 3.3.1: Business goals
- 3.3.2: Big hairy goals
- 3.3.3: Development of goals
- 3.3.4: Goal hierarchy.
- 3.3.5: Qual vs. quant goals
- 3.3.6: Measurable goals
- 3.3.7: Goal achievement
- 3.3.8: Sustainability goals
- 3.3.9: Goals for design project
- 3.4: Business strategy
- 3.4.1: Competitive strategy
- 3.4.2: Porter's generic strategies
- 3.4.3: Sustainability strategy
- 3.4.4: Blue Ocean Strategy
- 3.4.5: Transient advantage
- 3.4.6: Distinctive asset-building strategy
- 3.4.7: Agile strategy management
- 3.4.8: Is the right strategy chosen?
- 3.4.9: Strategy implementation
- 3.5: Business model
- 3.5.1: Business model canvas
- 3.5.2: Sustainable business model
- 3.5.3: Business model innovation
- 3.5.4: Lean start-up
- 3.6: Market strategy
- 3.6.1: Markets
- 3.6.2: Marketing tasks
- 3.6.3: STP marketing strategy
- 3.6.4: Customers' needs
- 3.6.5: The four Ps
- 3.6.6: The four Cs
- 3.6.7: Content marketing
- 3.6.8: Inbound marketing
- 3.6.9: Digital strategy
- 3.7: Brand strategy
- 3.7.1: Brand platform
- 3.7.2: Brand architecture
- 3.7.3: Brand positioning
- 3.7.4: Brand story
- 3.7.5: Brand identity
- 3.7.6: Brand assets
- 3.7.7: Brand name
- 3.7.8: Brand perspective
- 3.7.9: Brand refresh, redesign, rebranding
- 3.8: Communication strategy
- 3.8.1: Communication audit
- 3.8.2: Identifying the target group
- 3.8.3: Communication goals
- 3.8.4: Desired reputation
- 3.8.5: Communication platform
- 3.8.6: Communication elements
- 3.8.7: Communication development
- 3.8.8: Channels and media
- 3.8.9: Communication measurement
- 3.9: Design strategy
- 3.9.1: Design strategy compass
- 3.9.2: Design strategy development
- 3.9.3: Design strategy content
- 3.9.4: Design goal
- 3.9.5: Operational strategy
- 3.9.6: Design platform
- 3.9.7: Visual assets
- 3.9.8: Elements and surfaces
- 3.9.9: Design strategy vs.design brief
- Phase 4: Design
- Introduction
- 4.1: Design brief
- 4.2: Strategy>.
- <
- Design
- 4.2.1: Mapping as a link
- 4.2.2: Visualise strategy
- 4.2.3: Visualise name
- 4.2.4: Distinctive brand assets
- 4.2.5: Idea as a bridge
- 4.2.6: The fifth element
- 4.3: Design methodology
- 4.3.1: Human-centred design
- 4.3.2: User-experience
- 4.3.3: Emotional design
- 4.3.4: Innovation
- 4.3.5: Iterative method
- 4.3.6: Divergence and convergence
- 4.3.7: Sprint
- 4.3.8: Scrum
- 4.3.9: Kanban
- 4.3.10: Lean and agile
- 4.3.11: Design thinking
- 4.3.12: Customer journey
- 4.3.13: Need-finding
- 4.3.14: Service blueprint
- 4.3.15: Co-design
- 4.3.16: Business design
- 4.3.17: Strategic design thinking
- 4.3.18: Systemic design
- 4.3.19: In retrospect
- 4.4: Concept development
- 4.4.1: Foundation and framework
- 4.4.2: Creative problem solving
- 4.4.3: Brainstorming
- 4.4.4: Idea development
- 4.4.5: Conceptual directions
- 4.4.6: Verbalisation and visualisation
- 4.4.7: Prototyping of ideas
- 4.4.8: Testing of ideas
- 4.4.9: Presentation of ideas
- 4.5: Design development
- 4.5.1: The three-direction principle
- 4.5.2: Design sketches
- 4.5.3: Concrete design
- 4.6: Design elements
- 4.6.1: Shape
- 4.6.2: Colour
- 4.6.3: Texture
- 4.6.4: Space
- 4.7: Composition
- 4.7.1: Perception
- 4.7.2: Principles of composition
- 4.7.3: Unity/whole
- 4.7.4: Focal point
- 4.7.5: Proportions
- 4.7.6: Balance
- 4.7.7: Rhythm
- 4.8: Surface and format
- 4.8.1: Surface
- 4.8.2: Format
- 4.8.3: Aspect ratios
- 4.8.4: The A series
- 4.8.5: The golden ratio
- 4.8.6: Golden rectangle
- 4.8.7: The golden spiral
- 4.8.8: Fibonacci
- 4.8.9: The rule of thirds
- 4.9: Identity development
- 4.9.1: The identity principles
- 4.9.2: The identity elements
- 4.9.3: Logo
- 4.9.4: Symbol
- 4.9.5: Identity colours
- 4.9.6: Typography
- 4.9.7: Distinctive assets
- 4.9.8: Identity management.
- 4.9.9: Grid system
- Phase 5: Production
- Introduction
- 5.1: Implementation
- 5.2: Model
- 5.2.1: Dummy
- 5.2.2: Sketch model
- 5.2.3: Wireframe
- 5.2.4: Mockup
- 5.2.5: Prototype
- 5.2.6: Data model and simulation
- 5.2.7: Presentation model
- 5.2.8: Blueprint
- 5.2.9: Production model
- 5.3: Material selection
- 5.3.1: Materials
- 5.3.2: Functionality
- 5.3.3: Material insight
- 5.3.4: Material properties
- 5.3.5: Material life cycle
- 5.3.6: Product life cycle
- 5.3.7: Product life extension
- 5.3.8: Incorrect material selection
- 5.3.9: Sustainable materials
- 5.4: Paper and cartonboard
- 5.4.1: Paper
- 5.4.2: Paper construction
- 5.4.3: Paper production
- 5.4.4: Paper properties
- 5.4.5: Paper selection
- 5.4.6: Cartonboard
- 5.4.7: Green packaging
- 5.4.8: Packaging materials
- 5.4.9: Ecolabelling and certification
- 5.5: Colour management
- 5.5.1: Colour models
- 5.5.2: Colour gamut
- 5.5.3: Colour profiles
- 5.5.4: Select colour profile
- 5.5.5: Colour channels and tone depth
- 5.5.6: Workflow
- 5.5.7: File types
- 5.5.8: PDF for printing
- 5.5.9: Colour reference systems
- 5.6: Production for digital media
- 5.7: Production for printed media
- 5.7.1: Press techniques
- 5.7.2: Printing methods
- 5.7.3: Raster
- 5.7.4: Four colours (CMYK)
- 5.7.5: Printing inks
- 5.7.6: Printing effects
- 5.8: Installations and constructions
- 5.9: Quality assurance
- Phase 6: Management
- Introduction
- 6.1: Intangible assets
- 6.2: Legal protection
- 6.2.1: Copyright
- 6.2.2: Trademark
- 6.2.3: Domain name
- 6.2.4: Company name
- 6.2.5: Exclusive rights in social media
- 6.2.6: Design rights
- 6.2.7: Patents
- 6.2.8: Counterfeiting
- 6.2.9: Marketing rights/unfair competition
- 6.3: Design management
- 6.4: Design effect
- 6.4.1: Design ladder
- 6.4.2: The value of design.
- 6.4.3: Design-driven company.