The Power of Play The Game Design Approach to Transforming Employee Engagement
"This book helps us to discover why people universally love games and how businesses can apply game design concepts to make work more enjoyable and motivating for everyone. The truth is that we spend most of our life at work, feeling increasingly unhappy about how the work happens. Using a comb...
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Newark :
John Wiley & Sons, Incorporated
2023.
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Edición: | 1st ed |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009811322606719 |
Tabla de Contenidos:
- Cover
- Title page
- Contents
- Preface
- Introduction: let's press start
- The structure of the book
- Notes
- Part I Work-off: the brief history of work and a sneak peek inside our heads
- Chapter 1 Trapped in the cycle: the woes of enforced gamification
- The demotivators: unlocking engagement and fulfillment
- Summary
- Notes
- Chapter 2 The journey to work 1.0
- The legacy of work: from hours to money
- Understanding the history of work
- The link between time and money
- How did we get there?
- Exploring the history of work
- Notes
- Chapter 3 The industrial revolution: hello, work 2.0
- Work 2.0: The impact of the industrial revolution
- Lifetime employment
- Total quality management (TQM)
- Six sigma
- Summary
- Notes
- Chapter 4 Work 2.5 and getting stuck
- The post-industrial revolution
- New ways of working
- Notes
- Chapter 5 Work 3.0: the internet work revolution
- AI coming after our work
- Generation XYZ
- Summary
- Note
- Part II Who said it can't be all fun and games?
- Chapter 6 Designing fun: the magic of games
- Notes
- Chapter 7 Games give us a ray of hope
- Needs: the intersection of intrinsic motivations and the changing nature of work
- Summary
- Notes
- Chapter 8 Game time,game type
- Discovering work suitability through games
- The achiever
- The explorer
- The socializer
- The challenger
- The hybrid
- Motivation profiles of gamers
- Behind our choices of games
- Unveiling the mystery of team games and teamwork
- Unveiling the intricacies of gambling and its motivational aspects
- Notes
- Part III The science of motivation
- Chapter 9 Motivations
- Why did we choose money as the primary motivator for work?
- Getting in the zone: exploring the power of flow in work and games
- Riding the waves of accomplishment: the science behind satisfaction and achievement.
- Unveiling the brain's motivational machinery
- Unleashing the power of intrinsic motivation
- Motivation
- Intrinsic vs. extrinsic motivations
- Priming
- Punishment vs. reward: unraveling motivational complexities
- Notes
- Chapter 10 Forced mindfulness: why it removes the power of freedom and choice in enjoyment
- The nature of active engagement and intrinsic motivation
- Harnessing the power of OKRs and meaningful goals
- Embracing funny failure in games and work
- Summary
- Part IV The intersection between games and work
- Chapter 11 How we learn
- Free schools
- Challenging the dichotomy
- Priming work
- Infinite games
- Applying game development principles to work
- Summary
- Notes
- Chapter 12 Embracing open source: unleashing the power of collaboration
- Open source and work
- Chapter 13 Esports work: blurring the lines between play and profession
- How esports relate to the world of work
- Summary
- Part V level-up work
- Chapter 14 Level 1 skills: breaking free from the skills trap
- What is a better predictor of success when matching people to work?
- Probability of low compatibility and bad fit
- Types of roles and suitable game types
- Chapter 15 Level 2 skills: testing
- Note
- Chapter 16 Level 3 skills: and the future of work is. . .
- DAO: revolutionizing collaboration and governance
- About the author
- About the book
- Acknowledgments
- Index
- Eula.