Playing War Military Video Games After 9/11

The culture that made military shooter video games popular and key in understanding the War on Terror. No video game genre has been more popular or more lucrative in recent years than the “military shooter.” Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy’s name turn over...

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Detalles Bibliográficos
Autor principal: Payne, Matthew Thomas, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: New York, NY : New York University Press [2016]
Edición:1st ed
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009810659306719
Tabla de Contenidos:
  • Front matter
  • Contents
  • Acknowledgments
  • Introduction: Welcome to Ludic War
  • 1. Nintendo War 2.0: Toward a New Modality of Ludic War Play
  • 2. The First-Personal Shooter: Narrative Subjectivity and Sacrificial Citizenship in the Modern Warfare Series
  • 3. Fighting the Good (Preemptive) Fight: American Exceptionalism in Tom Clancy’s Military Shooters
  • 4. Through a Drone, Darkly: Visions of Dystopic Ludic War
  • 5. Marketing Military Realism: Selling the Gameplay Modality of Ludic War
  • 6. Promotion of Self in Everyday Strife: Gaming Capital of the Ludic Soldier
  • Conclusion: The Ludification of War Culture
  • Notes
  • Gameography
  • Bibliography
  • Index
  • About the Author