Reading Digital Fiction Narrative, Cognition, Mediality

Reading Digital Fiction showcases medium- and platform-specific methods of reader response research by analysing and theorising five generations of digital fiction and their reading including hypertext fiction, hypermedia fiction, 3D-narrative video games, app fiction, and virtual reality.

Detalles Bibliográficos
Otros Autores: Bell, Alice, 1963- author (author), Ensslin, Astrid, author
Formato: Libro electrónico
Idioma:Inglés
Publicado: New York, NY : Routledge [2024]
Edición:First edition
Colección:Routledge interdisciplinary perspectives on literature.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009809339706719
Tabla de Contenidos:
  • Cover
  • Half Title
  • Series Page
  • Title Page
  • Copyright Page
  • Table of Contents
  • List of Illustrations
  • Figures
  • Tables
  • Acknowledgements
  • Chapter 1: Introduction: Digital Fiction, Empirical Research, and Medial Reading
  • Introduction
  • Six Generations of Digital Fiction
  • Digital Fiction, Readers, and Three Waves of Scholarship
  • Our Medium-Conscious Reader Response Methodology
  • Chapter Summaries
  • Notes
  • Chapter 2: Second-Person Narration in Ludic Hypermedia Fiction
  • Introduction
  • Digital Fiction and "You"
  • Theorising "You"
  • Our Empirical Study on "You"
  • The Protocol
  • Analysis
  • Establishing Roles with "You" and "I"
  • Double-Deixis and the Reader
  • A New Cognitive Model of Reader Self-Positioning: Authentic Adoption, Reluctant Role-Play, and Rejection of "You"
  • Conclusion
  • Notes
  • Chapter 3: Hyperlinks in Hypertext Fiction
  • Introduction
  • Hyperlinks in Hypertext Fiction
  • Typologies of Hyperlinks in Hypertext Fiction
  • Our Empirical Study on Hyperlinks
  • The Protocol
  • Analysis
  • De(con)structing the Automimetic Reader
  • Reading Strategically
  • Medially Reading for the Plot
  • Conclusion
  • Note
  • Chapter 4: Immersion in Literary Games
  • Introduction
  • Immersion in Digital Narrative Media
  • Our Empirical Study on Immersion
  • The Protocol
  • Analytical Frameworks
  • Analysis
  • Spatiotemporal Immersion, Paratextual Environmental Propping, and Double-Situatedness
  • Ludic Immersion as Convergent and Divergent
  • The Role of Sound and Incidental Environmental Propping
  • Literary and Aesthetic Immersion
  • Site Specificity and Collaborative Immersion
  • Immersion and the Mixing Console Metaphor
  • Conclusion
  • Note
  • Chapter 5: App Fiction and the Ethics of Ontological Ambiguity
  • Introduction
  • App Fiction
  • Our Empirical Study on Blended Worlds
  • The Protocol
  • Analysis.
  • Feeling Real
  • Authentics, Willing Role-Players, Reluctant Role-Players, Rejecters
  • Parasocial Response
  • Long-Term Engagement and "Ontological Resonance"
  • Data Sharing and the Ontological Status of the App
  • The Ethics of Ontological Ambiguity
  • Conclusion
  • Notes
  • Chapter 6: Orientation and Empathy in VR Fiction
  • Introduction
  • Empathy and Narrative VR
  • Our Empirical Study on Empathy in VR
  • The Protocol
  • Analysis
  • Ontological Orientation: Medium-specific Spatial Double-deixis and Dually Embodied Metalepsis
  • Medial Orientation: Ambimedial Response
  • Mediality and Engagement
  • Empathy with Whom, and How?
  • Our New Narrative Empathy Spectrum
  • Conclusion
  • Notes
  • Chapter 7: Conclusion: Medially Reading Digital Fiction
  • Introduction
  • Methodological Innovations
  • Analytical Insights
  • Theoretical Advancements
  • Medial Reading
  • Hypertextual Reading
  • Multidimensional Immersivity
  • Automimetic, Parasocial, and Ambimedial Responses
  • Reader Positioning
  • Double and Triple Positioning
  • Identity Positions
  • Ethical Positions
  • Empathic Positions
  • The Future of Digital Fiction Scholarship
  • References
  • Index.