Reading Digital Fiction Narrative, Cognition, Mediality
Reading Digital Fiction showcases medium- and platform-specific methods of reader response research by analysing and theorising five generations of digital fiction and their reading including hypertext fiction, hypermedia fiction, 3D-narrative video games, app fiction, and virtual reality.
Otros Autores: | , |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
New York, NY :
Routledge
[2024]
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Edición: | First edition |
Colección: | Routledge interdisciplinary perspectives on literature.
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009809339706719 |
Tabla de Contenidos:
- Cover
- Half Title
- Series Page
- Title Page
- Copyright Page
- Table of Contents
- List of Illustrations
- Figures
- Tables
- Acknowledgements
- Chapter 1: Introduction: Digital Fiction, Empirical Research, and Medial Reading
- Introduction
- Six Generations of Digital Fiction
- Digital Fiction, Readers, and Three Waves of Scholarship
- Our Medium-Conscious Reader Response Methodology
- Chapter Summaries
- Notes
- Chapter 2: Second-Person Narration in Ludic Hypermedia Fiction
- Introduction
- Digital Fiction and "You"
- Theorising "You"
- Our Empirical Study on "You"
- The Protocol
- Analysis
- Establishing Roles with "You" and "I"
- Double-Deixis and the Reader
- A New Cognitive Model of Reader Self-Positioning: Authentic Adoption, Reluctant Role-Play, and Rejection of "You"
- Conclusion
- Notes
- Chapter 3: Hyperlinks in Hypertext Fiction
- Introduction
- Hyperlinks in Hypertext Fiction
- Typologies of Hyperlinks in Hypertext Fiction
- Our Empirical Study on Hyperlinks
- The Protocol
- Analysis
- De(con)structing the Automimetic Reader
- Reading Strategically
- Medially Reading for the Plot
- Conclusion
- Note
- Chapter 4: Immersion in Literary Games
- Introduction
- Immersion in Digital Narrative Media
- Our Empirical Study on Immersion
- The Protocol
- Analytical Frameworks
- Analysis
- Spatiotemporal Immersion, Paratextual Environmental Propping, and Double-Situatedness
- Ludic Immersion as Convergent and Divergent
- The Role of Sound and Incidental Environmental Propping
- Literary and Aesthetic Immersion
- Site Specificity and Collaborative Immersion
- Immersion and the Mixing Console Metaphor
- Conclusion
- Note
- Chapter 5: App Fiction and the Ethics of Ontological Ambiguity
- Introduction
- App Fiction
- Our Empirical Study on Blended Worlds
- The Protocol
- Analysis.
- Feeling Real
- Authentics, Willing Role-Players, Reluctant Role-Players, Rejecters
- Parasocial Response
- Long-Term Engagement and "Ontological Resonance"
- Data Sharing and the Ontological Status of the App
- The Ethics of Ontological Ambiguity
- Conclusion
- Notes
- Chapter 6: Orientation and Empathy in VR Fiction
- Introduction
- Empathy and Narrative VR
- Our Empirical Study on Empathy in VR
- The Protocol
- Analysis
- Ontological Orientation: Medium-specific Spatial Double-deixis and Dually Embodied Metalepsis
- Medial Orientation: Ambimedial Response
- Mediality and Engagement
- Empathy with Whom, and How?
- Our New Narrative Empathy Spectrum
- Conclusion
- Notes
- Chapter 7: Conclusion: Medially Reading Digital Fiction
- Introduction
- Methodological Innovations
- Analytical Insights
- Theoretical Advancements
- Medial Reading
- Hypertextual Reading
- Multidimensional Immersivity
- Automimetic, Parasocial, and Ambimedial Responses
- Reader Positioning
- Double and Triple Positioning
- Identity Positions
- Ethical Positions
- Empathic Positions
- The Future of Digital Fiction Scholarship
- References
- Index.