Sculpting in ZBrush Made Simple Explore Powerful Modeling and Character Creation Techniques Used for VFX, Games, and 3D Printing

Jumpstart your sculpting career by learning the industry's most effective modeling and sculpting tools used by professionals to create AAA-quality characters, props, and lifelike portraits Key Features Master the basics of ZBrush through practical projects in this illustrated guide Explore orga...

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Bibliographic Details
Other Authors: Kutschera, Lukas, author (author)
Format: eBook
Language:Inglés
Published: Birmingham, England : Packt Publishing [2024]
Edition:First edition
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009805221506719
Table of Contents:
  • Cover
  • Copyright
  • Contributors
  • Table of Contents
  • Preface
  • Part 1: The Adventure Begins: Sculpting in ZBrush
  • Chapter 1: Getting Started with ZBrush
  • Technical requirements
  • Loading models, navigation, and creating your first sculpture
  • Loading a starting model
  • Navigating around your sculpture
  • Creating your first sculpture
  • Exploring and customizing the ZBrush UI
  • Exploring the menus and palettes
  • Setting some useful preferences
  • Creating your custom ZBrush UI
  • Understanding ZBrush file types
  • ZTools (.ztl)
  • ZProjects (.zpr)
  • ZDocs (.zbr)
  • Summary
  • Further reading
  • Chapter 2: Sculpting a Demon Bust with DynaMesh
  • Technical requirements
  • Concept sculpting with DynaMesh
  • Understanding concept sculpting
  • Introducing DynaMesh
  • Sculpting a demon bust
  • Gathering references for your sculpture
  • Blocking out the demon
  • Entering DynaMesh mode
  • Using hotkeys to access brushes
  • Sculpting tips
  • Adding horns
  • Adding teeth
  • Adding eyes
  • Fixing bad DynaMesh results
  • Exploring character art and design principles
  • Design principles in the demon bust sculpture
  • Summary
  • Chapter 3: Exploring the Gizmo, PolyGroups, and Masking
  • Technical requirements
  • Managing your 3D model
  • Subtools
  • Symmetry mode
  • Using the Gizmo to move objects
  • Understanding PolyGroups
  • Using the Selection and Masking tools
  • Selection
  • Masking
  • Posing a character with Masking and Gizmo tools
  • Summary
  • Chapter 4: Exploring Brushes and Alphas
  • Technical requirements
  • Learning about brushes
  • Accessing brushes
  • Exploring important brushes
  • Exploring brush modes
  • Exploring brush properties
  • Making smoother strokes with LazyMouse
  • Learning about Alphas
  • Modifying your Alphas
  • Creating our own Alpha for the demon bust
  • Creating your own custom brushes
  • Summary.
  • Chapter 5: Creating an Optimized Mesh Using ZRemesher and ZProject
  • Technical requirements
  • Creating new topology with ZRemesher
  • Facial topology
  • Overview of the ZRemesher settings
  • Adding subdivision levels and transferring detail using ZProject
  • Subdividing meshes
  • Transferring detail between meshes with ZProject
  • Adding detail to the demon bust
  • Eyes
  • Forehead
  • Lips
  • Horns
  • Teeth
  • Scar
  • Summary
  • Chapter 6: Texturing Your Sculpture with Materials, Polypaint, and UVs
  • Technical requirements
  • Exploring ZBrush's Materials
  • Standard Materials versus MatCap Materials
  • Selecting and applying materials
  • Adjusting material modifiers
  • Saving and exporting materials
  • Adding color to your model with Polypaint
  • What is Polypaint?
  • Exploring Polypaint techniques and tips
  • Creating UVs and exporting textures
  • What are UVs and why do they matter?
  • Creating UVs with UV Master
  • Exporting textures using the Multi Map Exporter plugin
  • Summary
  • Chapter 7: Lighting and Rendering Your Model
  • Technical requirements
  • Managing lights in ZBrush
  • Adjusting the lighting in ZBrush
  • Exploring cinematography and lighting terminology
  • Rendering in ZBrush
  • Preparing for rendering
  • Creating BPR renders
  • Creating turntable videos
  • Summary
  • Part 2: Creating Characters from Scratch: A Comprehensive Guide
  • Chapter 8: Sculpting Human Anatomy
  • Technical requirements
  • Preparing anatomy references
  • Gathering references
  • Loading resources
  • Blocking out the anatomy
  • Starting with the skeleton
  • Adjusting the skeleton
  • Correcting the base mesh
  • Refining the anatomy
  • Useful brushes for anatomy sculpting
  • Sculpting the upper body
  • Sculpting the lower body
  • Sculpting hands and feet
  • Adding fat deposits
  • Finalizing the sculpture's anatomy
  • Posing your model
  • Adding asymmetry.
  • Working on the transitions of shapes
  • Summary
  • Chapter 9: Creating Costumes, Armor, and Accessories with Classic Modeling Techniques
  • Technical requirements
  • Creating simple costume pieces using the ZModeler brush and primitive shapes
  • Skirt and hip cloth
  • Straps
  • Arm armor
  • Metal ring
  • Shoes
  • Spear
  • Shoulder armor
  • Helmet
  • Creating complex costume pieces using DynaMesh, IMM brushes, and kitbashing
  • Creating shoulder armor
  • Creating a helmet
  • Adding detail to the costume pieces
  • Metal
  • Leather and fabrics
  • Wood
  • Summary
  • Chapter 10: Preparing and Exporting Our Model for 3D Printing
  • Technical requirements
  • Creating watertight models and troubleshooting errors
  • Using Decimation Master to reduce your meshes' polycount
  • Checking your mesh for holes and errors
  • Checking the mesh volume
  • Fixing a tool that is not watertight
  • Merging and cutting your model
  • Merging meshes
  • Cutting a model
  • Adding keys, scaling, and exporting your model
  • Creating a key model
  • Scaling and exporting your model
  • Summary
  • Part 3: Sculpting a Female Head: Tips and Techniques
  • Chapter 11: Sculpting a Female Head
  • Technical requirements
  • Blocking out the head
  • Starting points for blocking out the head
  • Using the Head planes blocking-out method
  • Refining the head
  • Eyes and eyelids
  • Nose
  • Lips
  • Ears
  • Forehead
  • Cheeks and nasolabial fold
  • Chin and jaw
  • Neck
  • Adding a pose and facial expression
  • Reviewing tips for sculpting likeness
  • Choosing a likeness subject
  • Finding references
  • Sculpting a likeness
  • Avoiding beginner sculpting mistakes
  • Summary
  • Chapter 12: Adding Skin Detail, Sculpting Hair, and Using FiberMesh
  • Technical requirements
  • Applying skin detail using NoiseMaker, brushes, and Alphas
  • Projecting 3D scan details.
  • Applying tileable skin textures with NoiseMaker
  • Adding detail around the eyes
  • Detailing the forehead
  • Adding pores to the cheeks and nasolabial folds
  • Creating the detail of the lips
  • Creating the skin detail of the neck
  • Finalizing the skin detail with imperfections and surface variation
  • Sculpting hair, eyebrows, and eyelashes with brushes
  • Sculpting the hair with basic brushes
  • Creating hair with an IMM Curve brush
  • Sculpting the eyebrows
  • Adding eyelashes
  • Sculpting hair with FiberMesh
  • FiberMesh modifiers
  • Grooming FiberMesh brushes
  • Creating a hairstyle
  • Exporting FiberMesh as curves
  • Summary
  • Chapter 13: Building a Portfolio and Leveraging Social Media
  • Picking your subjects
  • Can it generate attention?
  • Does it showcase key skills?
  • Is it easy, fast, and fun to create?
  • Presenting your artwork
  • Picking the thumbnail
  • Adding images
  • Adding videos
  • Showcasing key skills
  • Linking your social media
  • Sharing your art on social media
  • ArtStation
  • Instagram
  • Facebook groups
  • Additional platforms
  • Summary
  • Index
  • Other Books You May Enjoy.