Virtual Filmmaking with Unreal Engine 5 A Step-By-step Guide to Creating a Complete Animated Short Film
Discover the power of storytelling with Unreal Engine 5's real-time technology, exploring storyboarding, character creation, world building, animating using sequencers, and much more Key Features Harness Unreal Engine's real-time technology to create limitless, high-fidelity content Genera...
Otros Autores: | , |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Birmingham, England :
Packt Publishing Ltd
[2024]
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Edición: | First edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009801534506719 |
Tabla de Contenidos:
- Intro
- Title Page
- Copyright and Credits
- Dedicated
- Foreword
- Contributors
- Table of Contents
- Preface
- Part 1: Pre-Production: Project Development and Gathering Resources
- Chapter 1: Getting Started with Unreal Engine
- Technical requirements
- What is Unreal Engine?
- Creating an Epic Games account
- Downloading and installing Unreal Engine 5
- Launching Unreal Engine 5
- Exploring the Unreal Engine user interface
- Navigating the Viewport
- Transforming objects
- Summary
- Chapter 2: Understanding the Principles of Photography, Film Cameras, and Lenses
- Technical requirements
- Filmmaking history 101
- Understanding camera lenses and camera features
- Understanding key camera properties
- Understanding camera angles and camera moves
- Camera angles
- Camera moves
- Setting up cameras in Unreal Engine 5
- Opening the project
- Setting up the UI and navigating the Level
- Creating bookmarks
- Creating your first camera
- Summary
- Chapter 3: Understanding the Art of Storytelling and Creating Your Storyboard
- Technical requirements
- Learning the universal patterns of narratives
- The hero's journey
- The quest
- Overcoming the monster
- Rags to riches
- Tragedy
- Comedy
- Implementing the three-act structure of storytelling
- Collecting ideas and references for a short film
- Creating your storyboard
- Developing a storyboard
- Our narrative and storyboard
- Summary
- Part 2: Production: Creating the Environment
- Chapter 4: Importing 3D Objects and Creating Levels
- Technical requirements
- Understanding Unreal Engine terminology
- Reviewing our film's shot list and structure
- Creating the Unreal Engine project
- Importing Marketplace projects
- Organizing the Outliner
- Removing Lightmaps
- Creating Levels
- Adding Bookmarks
- Importing 3D objects.
- Building the space scene
- Creating an empty Level
- Creating the planet
- Creating the moon
- Creating the stars
- Positioning and adding Materials to the Earth and Moon
- Adding the spaceship
- Summary
- Chapter 5: Creating Environments with Quixel Megascans
- Technical requirements
- Understanding compositions
- Build only what you see
- Getting started with Quixel Bridge
- Downloading and using Megascans assets
- Creating the landscape environment
- Creating a landscape using free asset packs
- Adding rocks
- Adding trees
- Adding mountains
- Setting the space shuttle landing area
- Setting up the final shot
- Summary
- Chapter 6: Creating and Applying Materials to 3D Meshes
- Technical requirements
- Understanding Materials and Textures
- Understanding Materials
- Understanding Textures
- Understanding PBR Materials
- Creating Master Materials and Material Instances
- Creating plastic, rubber, and metal Master Materials
- Creating and using Material Instances
- Working with Materials with image-based Textures
- Applying Materials to scenes
- Downloading Material packs from the Unreal Engine Marketplace
- Applying Materials to the cryo-pod
- Adding photorealistic Materials to the Earth object
- Adding the clouds
- Adding the atmosphere Material
- Summary
- Part 3: Production: Adding and Animating Characters
- Chapter 7: Creating Actors with Unreal Engine MetaHumans
- Technical requirements
- Getting started with MetaHuman Creator
- Using MetaHuman Creator
- Understanding the MHC interface
- Reviewing the Face controls
- Reviewing the hair controls
- Reviewing the body controls
- Creating our MetaHumans
- Downloading and importing your Metahumans
- Summary
- Chapter 8: Retargeting the MetaHumans for Unreal Engine 5
- Technical requirements
- What is character rigging?
- What is an IK Rig?.
- Downloading and importing Mixamo mocap files
- Downloading a mocap file from Mixamo
- Importing the character file into UE
- Importing the mocap file into Unreal Engine
- Creating an IK Rig in Unreal Engine 5
- Creating an IK Retargeter for a UE5 Mannequin
- Creating an IK Retargeter for MetaHumans
- Testing the animation
- Summary
- Chapter 9: Adding Animations and Facial Expressions to Your MetaHuman Characters
- Technical requirements
- Recapping the storyboard
- Adding pre-made animations in the Level Sequencer
- Exploring Unreal Engine Engine's Level Sequencer
- Migrating assets from another project
- Adding MetaHumans to the Level Sequencer
- Adding the walk animations
- Using Unreal Engine Engine's FK Control Rig
- Creating the final shot
- Adding an idle animation
- Adding the FK Control Rig and an Additive layer
- Using Unreal Engine Engine's Facial Control Rig
- Summary
- Part 4: Production: Shooting the Scene
- Chapter 10: Adding and Animating Virtual Cameras Using the Level Sequencer
- Technical requirements
- Creating individual shots using the Level Sequencer
- Creating the sequences
- Managing multiple Levels
- Assembling the Master Sequence
- Animating the virtual cameras
- Animating the first sequence
- Animating the second sequence
- Animating the last sequence
- Summary
- Chapter 11: Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles
- Technical requirements
- Identifying missing set dressing elements
- Adding set dressing elements to each shot
- Shot_01 - Adding a HUD that turns on to indicate a habitable planet has been found
- Shot_02 - Animating the camera focus settings for a DOF effect
- Shot_03 - Adding cryo-pod smoke effects to mimic a cold environment
- Shot_04 - Adding a holographic HUD indicating the space shuttle is launching.
- Shot_05 - Adding a jet trail to the launching space shuttle
- Shot_06 - Adding animals in the foreground and a flock of birds flying in the distance
- Shot_07 - Slowing down the shot and adding smoke and debris particle effects to the landing space shuttle
- Creating Niagara particles
- Summary
- Chapter 12: Setting the Mood with Lighting and Adding Post-Processing Effects
- Technical requirements
- Looking for lighting references
- Understanding lighting in Unreal Engine 5
- Lighting terminology
- Rendering and shading terms
- Different light types
- Lighting tools
- Common lighting properties
- Setting the mood with lighting
- Illuminating the spaceship console area
- Changing the Cryo-Pod area light color
- Adjusting the planet atmospherics
- Adding Post Process effects
- Adding the Bloom effect
- Adding the Chromatic Aberration effect
- Adding the Dirt Mask effect
- Adding the Lens Flares effect
- Adding the Vignette effect
- Adding the Color Grading effect
- Film (tone mapper)
- Adding the Film Grain effect
- Summary
- Part 5: Post-Production: Adding Post-Processing Effects and Music
- Chapter 13: Exploring Color Management, Additional Camera Settings, and Rendering Your Shots
- Technical requirements
- Understanding color management
- Color spaces
- Color management workflow in Unreal Engine 5
- Exploring additional Unreal Engine camera properties
- Lookat Tracking Settings
- Filmback (Sensor Size)
- Film Overlays
- Lens Settings
- Focus Settings
- Setting up Movie Render Queue
- Why should we use image sequences?
- Enabling Movie Render Queue
- Opening Movie Render Queue
- Configuring Movie Render Queue
- Rendering your final shots
- Setting up the OCIO configuration file
- Setting up Movie Render Queue
- Summary
- Chapter 14: Adding Sound and Finalizing Your Virtual Film.
- Technical requirements
- Setting up DaVinci Resolve for ACES Color Workflow
- Importing rendered image sequences
- Reviewing the DaVinci Resolve interface
- Exploring color correction and color grading
- Reviewing the color page
- Color-correcting shots
- Downloading free LUTs
- Color grading with LUTs
- Generating your own LUTs
- Adding music and sound effects
- Importing music and sound effects
- Adding audio files to the timeline
- Adding end titles
- Exporting your film
- Summary
- Appendix: Creating Material IDs Using Blender
- Technical requirements
- Understanding Material IDs
- Getting to know the Blender interface
- Importing the cryo-pod 3D object
- Defining surfaces for Material ID application
- Exporting to FBX
- Index
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