Virtual Filmmaking with Unreal Engine 5 A Step-By-step Guide to Creating a Complete Animated Short Film

Discover the power of storytelling with Unreal Engine 5's real-time technology, exploring storyboarding, character creation, world building, animating using sequencers, and much more Key Features Harness Unreal Engine's real-time technology to create limitless, high-fidelity content Genera...

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Detalles Bibliográficos
Otros Autores: Khan, Hussin, author (author), Dulull, HaZ, author
Formato: Libro electrónico
Idioma:Inglés
Publicado: Birmingham, England : Packt Publishing Ltd [2024]
Edición:First edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009801534506719
Tabla de Contenidos:
  • Intro
  • Title Page
  • Copyright and Credits
  • Dedicated
  • Foreword
  • Contributors
  • Table of Contents
  • Preface
  • Part 1: Pre-Production: Project Development and Gathering Resources
  • Chapter 1: Getting Started with Unreal Engine
  • Technical requirements
  • What is Unreal Engine?
  • Creating an Epic Games account
  • Downloading and installing Unreal Engine 5
  • Launching Unreal Engine 5
  • Exploring the Unreal Engine user interface
  • Navigating the Viewport
  • Transforming objects
  • Summary
  • Chapter 2: Understanding the Principles of Photography, Film Cameras, and Lenses
  • Technical requirements
  • Filmmaking history 101
  • Understanding camera lenses and camera features
  • Understanding key camera properties
  • Understanding camera angles and camera moves
  • Camera angles
  • Camera moves
  • Setting up cameras in Unreal Engine 5
  • Opening the project
  • Setting up the UI and navigating the Level
  • Creating bookmarks
  • Creating your first camera
  • Summary
  • Chapter 3: Understanding the Art of Storytelling and Creating Your Storyboard
  • Technical requirements
  • Learning the universal patterns of narratives
  • The hero's journey
  • The quest
  • Overcoming the monster
  • Rags to riches
  • Tragedy
  • Comedy
  • Implementing the three-act structure of storytelling
  • Collecting ideas and references for a short film
  • Creating your storyboard
  • Developing a storyboard
  • Our narrative and storyboard
  • Summary
  • Part 2: Production: Creating the Environment
  • Chapter 4: Importing 3D Objects and Creating Levels
  • Technical requirements
  • Understanding Unreal Engine terminology
  • Reviewing our film's shot list and structure
  • Creating the Unreal Engine project
  • Importing Marketplace projects
  • Organizing the Outliner
  • Removing Lightmaps
  • Creating Levels
  • Adding Bookmarks
  • Importing 3D objects.
  • Building the space scene
  • Creating an empty Level
  • Creating the planet
  • Creating the moon
  • Creating the stars
  • Positioning and adding Materials to the Earth and Moon
  • Adding the spaceship
  • Summary
  • Chapter 5: Creating Environments with Quixel Megascans
  • Technical requirements
  • Understanding compositions
  • Build only what you see
  • Getting started with Quixel Bridge
  • Downloading and using Megascans assets
  • Creating the landscape environment
  • Creating a landscape using free asset packs
  • Adding rocks
  • Adding trees
  • Adding mountains
  • Setting the space shuttle landing area
  • Setting up the final shot
  • Summary
  • Chapter 6: Creating and Applying Materials to 3D Meshes
  • Technical requirements
  • Understanding Materials and Textures
  • Understanding Materials
  • Understanding Textures
  • Understanding PBR Materials
  • Creating Master Materials and Material Instances
  • Creating plastic, rubber, and metal Master Materials
  • Creating and using Material Instances
  • Working with Materials with image-based Textures
  • Applying Materials to scenes
  • Downloading Material packs from the Unreal Engine Marketplace
  • Applying Materials to the cryo-pod
  • Adding photorealistic Materials to the Earth object
  • Adding the clouds
  • Adding the atmosphere Material
  • Summary
  • Part 3: Production: Adding and Animating Characters
  • Chapter 7: Creating Actors with Unreal Engine MetaHumans
  • Technical requirements
  • Getting started with MetaHuman Creator
  • Using MetaHuman Creator
  • Understanding the MHC interface
  • Reviewing the Face controls
  • Reviewing the hair controls
  • Reviewing the body controls
  • Creating our MetaHumans
  • Downloading and importing your Metahumans
  • Summary
  • Chapter 8: Retargeting the MetaHumans for Unreal Engine 5
  • Technical requirements
  • What is character rigging?
  • What is an IK Rig?.
  • Downloading and importing Mixamo mocap files
  • Downloading a mocap file from Mixamo
  • Importing the character file into UE
  • Importing the mocap file into Unreal Engine
  • Creating an IK Rig in Unreal Engine 5
  • Creating an IK Retargeter for a UE5 Mannequin
  • Creating an IK Retargeter for MetaHumans
  • Testing the animation
  • Summary
  • Chapter 9: Adding Animations and Facial Expressions to Your MetaHuman Characters
  • Technical requirements
  • Recapping the storyboard
  • Adding pre-made animations in the Level Sequencer
  • Exploring Unreal Engine Engine's Level Sequencer
  • Migrating assets from another project
  • Adding MetaHumans to the Level Sequencer
  • Adding the walk animations
  • Using Unreal Engine Engine's FK Control Rig
  • Creating the final shot
  • Adding an idle animation
  • Adding the FK Control Rig and an Additive layer
  • Using Unreal Engine Engine's Facial Control Rig
  • Summary
  • Part 4: Production: Shooting the Scene
  • Chapter 10: Adding and Animating Virtual Cameras Using the Level Sequencer
  • Technical requirements
  • Creating individual shots using the Level Sequencer
  • Creating the sequences
  • Managing multiple Levels
  • Assembling the Master Sequence
  • Animating the virtual cameras
  • Animating the first sequence
  • Animating the second sequence
  • Animating the last sequence
  • Summary
  • Chapter 11: Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles
  • Technical requirements
  • Identifying missing set dressing elements
  • Adding set dressing elements to each shot
  • Shot_01 - Adding a HUD that turns on to indicate a habitable planet has been found
  • Shot_02 - Animating the camera focus settings for a DOF effect
  • Shot_03 - Adding cryo-pod smoke effects to mimic a cold environment
  • Shot_04 - Adding a holographic HUD indicating the space shuttle is launching.
  • Shot_05 - Adding a jet trail to the launching space shuttle
  • Shot_06 - Adding animals in the foreground and a flock of birds flying in the distance
  • Shot_07 - Slowing down the shot and adding smoke and debris particle effects to the landing space shuttle
  • Creating Niagara particles
  • Summary
  • Chapter 12: Setting the Mood with Lighting and Adding Post-Processing Effects
  • Technical requirements
  • Looking for lighting references
  • Understanding lighting in Unreal Engine 5
  • Lighting terminology
  • Rendering and shading terms
  • Different light types
  • Lighting tools
  • Common lighting properties
  • Setting the mood with lighting
  • Illuminating the spaceship console area
  • Changing the Cryo-Pod area light color
  • Adjusting the planet atmospherics
  • Adding Post Process effects
  • Adding the Bloom effect
  • Adding the Chromatic Aberration effect
  • Adding the Dirt Mask effect
  • Adding the Lens Flares effect
  • Adding the Vignette effect
  • Adding the Color Grading effect
  • Film (tone mapper)
  • Adding the Film Grain effect
  • Summary
  • Part 5: Post-Production: Adding Post-Processing Effects and Music
  • Chapter 13: Exploring Color Management, Additional Camera Settings, and Rendering Your Shots
  • Technical requirements
  • Understanding color management
  • Color spaces
  • Color management workflow in Unreal Engine 5
  • Exploring additional Unreal Engine camera properties
  • Lookat Tracking Settings
  • Filmback (Sensor Size)
  • Film Overlays
  • Lens Settings
  • Focus Settings
  • Setting up Movie Render Queue
  • Why should we use image sequences?
  • Enabling Movie Render Queue
  • Opening Movie Render Queue
  • Configuring Movie Render Queue
  • Rendering your final shots
  • Setting up the OCIO configuration file
  • Setting up Movie Render Queue
  • Summary
  • Chapter 14: Adding Sound and Finalizing Your Virtual Film.
  • Technical requirements
  • Setting up DaVinci Resolve for ACES Color Workflow
  • Importing rendered image sequences
  • Reviewing the DaVinci Resolve interface
  • Exploring color correction and color grading
  • Reviewing the color page
  • Color-correcting shots
  • Downloading free LUTs
  • Color grading with LUTs
  • Generating your own LUTs
  • Adding music and sound effects
  • Importing music and sound effects
  • Adding audio files to the timeline
  • Adding end titles
  • Exporting your film
  • Summary
  • Appendix: Creating Material IDs Using Blender
  • Technical requirements
  • Understanding Material IDs
  • Getting to know the Blender interface
  • Importing the cryo-pod 3D object
  • Defining surfaces for Material ID application
  • Exporting to FBX
  • Index
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