Programming for Game Design A Hands-On Guide with Godot

Create video game elements using the Godot game engine, gaining practical experience in programming and video game development. The Godot game engine uses a simplified programming language called GDScript, which closely resembles Python. By learning GDScript, you can focus more on learning the basic...

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Detalles Bibliográficos
Otros Autores: Wang, Wally, author (author), Walcott, Tonnetta, author
Formato: Libro electrónico
Idioma:Inglés
Publicado: Berkeley, CA : Apress 2024.
Edición:1st ed. 2024.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009801533306719
Tabla de Contenidos:
  • Chapter 1: Why learn programming with the Godot game engine
  • Chapter 2: Getting to know Godot
  • Chapter 3: Writing scripts
  • Chapter 4: Storing data in variables
  • Chapter 5: Mathematical operations
  • Chapter 6: Branching statements
  • Chapter 7: Looping statements
  • Chapter 8: Understanding arrays
  • Chapter 9: Understanding dictionaries
  • Chapter 10: Functions
  • Chapter 11: Object-oriented programming
  • Chapter 12: Getting input from the user
  • Chapter 13: Shooting projectiles
  • Chapter 14: Adding projectiles to a player
  • Chapter 15: Hitting enemies with projectiles
  • Chapter 16: Displaying a user interface
  • Chapter 17: Adding physics
  • Chapter 18: Playing audio
  • Chapter 19: Creating and using scenes
  • Chapter 20: Using Signals
  • Chapter 21: Creating a Simple Tic-Tac-Toe Game.