Programming for Game Design A Hands-On Guide with Godot
Create video game elements using the Godot game engine, gaining practical experience in programming and video game development. The Godot game engine uses a simplified programming language called GDScript, which closely resembles Python. By learning GDScript, you can focus more on learning the basic...
Otros Autores: | , |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Berkeley, CA :
Apress
2024.
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Edición: | 1st ed. 2024. |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009801533306719 |
Tabla de Contenidos:
- Chapter 1: Why learn programming with the Godot game engine
- Chapter 2: Getting to know Godot
- Chapter 3: Writing scripts
- Chapter 4: Storing data in variables
- Chapter 5: Mathematical operations
- Chapter 6: Branching statements
- Chapter 7: Looping statements
- Chapter 8: Understanding arrays
- Chapter 9: Understanding dictionaries
- Chapter 10: Functions
- Chapter 11: Object-oriented programming
- Chapter 12: Getting input from the user
- Chapter 13: Shooting projectiles
- Chapter 14: Adding projectiles to a player
- Chapter 15: Hitting enemies with projectiles
- Chapter 16: Displaying a user interface
- Chapter 17: Adding physics
- Chapter 18: Playing audio
- Chapter 19: Creating and using scenes
- Chapter 20: Using Signals
- Chapter 21: Creating a Simple Tic-Tac-Toe Game.