Family and social change the household as a process in an industrializing community

This book is a quantitative study into the influence of the process of industrialisation on the nature and strength of family relationships in a Dutch community between 1850 and 1920. The study makes use of the unique and unusually rich source of Dutch population registers, which enables the author...

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Detalles Bibliográficos
Otros Autores: Janssens, Angélique, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Cambridge : Cambridge University Press 1993.
Edición:1st ed
Colección:Cambridge studies in population, economy, and society in past time ; 21.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009799156906719
Tabla de Contenidos:
  • Cover
  • Frontmatter
  • Contents
  • Preface
  • List of contributors
  • Feasibility
  • Elicitation for games
  • Equilibrium, common knowledge, and optimal sequential decisions
  • Rational choice in the context of ideal games
  • Hyperrational games: Concept and resolutions
  • Equilibria and the dynamics of rational deliberation
  • Tortuous labyrinth: Noncooperative normal-form games between hyperrational players
  • On consistency properties of some strongly implementable social choice rules with endogenous agenda formation
  • Algorithmic knowledge and game theory
  • Possible worlds, counterfactuals, and epistemic operators
  • Semantical aspects of quantified modal logic
  • Epistemic logic and game theory
  • Abstract notions of simultaneous equilibrium and their uses
  • Representing facts
  • Introduction to metamoral
  • The logic of Ulam's games with lies
  • The acquisition of common knowledge
  • The electronic mail game: Strategic behavior under "almost common knowledge"
  • Knowledge-dependent games: Backward induction
  • Common knowledge and games with perfect information
  • Game solutions and the normal form
  • The dynamics of belief systems: Foundations versus coherence theories
  • Counterfactuals and a theory of equilibrium in games.