Laws of UX using psychology to design better products & services

"An understanding of psychology-specifically the psychology behind how users behave and interact with digital interfaces-is perhaps the single most valuable nondesign skill a designer can have. The most elegant design can fail if it forces users to conform to the design instead of working withi...

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Detalles Bibliográficos
Otros Autores: Yablonski, Jon, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Sebastopol, CA : O'Reilly Media, Incorporated 2024.
Edición:Second edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009798449506719
Tabla de Contenidos:
  • Cover
  • Copyright
  • Table of Contents
  • Preface
  • Second Edition
  • Why I Wrote This Book
  • Who This Book Is For
  • What's in This Book
  • A Brief History of Psychology and Design
  • Gestalt Psychology
  • Human Factors Engineering
  • Human-Computer Interaction
  • User Experience Design
  • O'Reilly Online Learning
  • How to Contact Us
  • Acknowledgments
  • Chapter 1. Jakob's Law
  • Overview
  • Origins
  • Examples
  • Conclusion
  • Chapter 2. Fitts's Law
  • Overview
  • Origins
  • Examples
  • Conclusion
  • Chapter 3. Miller's Law
  • Overview
  • Origins
  • Examples
  • Conclusion
  • Chapter 4. Hick's Law
  • Overview
  • Origins
  • Examples
  • Conclusion
  • Chapter 5. Postel's Law
  • Overview
  • Origins
  • Examples
  • Conclusion
  • Chapter 6. Peak-End Rule
  • Overview
  • Examples
  • Conclusion
  • Chapter 7. Aesthetic-Usability Effect
  • Overview
  • Origins
  • Examples
  • Conclusion
  • Chapter 8. Von Restorff Effect
  • Overview
  • Origins
  • Examples
  • Conclusion
  • Chapter 9. Tesler's Law
  • Overview
  • Origins
  • Examples
  • Conclusion
  • Chapter 10. Doherty Threshold
  • Overview
  • Origins
  • Examples
  • Conclusion
  • Chapter 11. Applying Psychological Principles in Design
  • Building Awareness
  • Visibility
  • Show-and-Tell
  • Design Principles
  • Defining Your Principles
  • Best Practices
  • Connecting Principles to Laws
  • Conclusion
  • Chapter 12. With Power Comes Responsibility
  • How Technology Shapes Behavior
  • Intermittent Variable Rewards
  • Infinite Loops
  • Social Affirmation
  • Personalization
  • Defaults
  • (Lack of) Friction
  • Reciprocity
  • Dark Patterns
  • Why Ethics Matter
  • Good Intentions, Unintended Consequences
  • The Ethical Imperative
  • Slow Down and Be Intentional
  • Think Beyond the Happy Path
  • Diversify Teams and Thinking
  • Look Beyond Data
  • Embrace Friction
  • Index
  • About the Author