Games, learning, and society learning and meaning in the digital age

This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, de...

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Detalles Bibliográficos
Otros Autores: Steinkuehler, Constance, 1970- (-), Squire, Kurt, Barab, Sasha A.
Formato: Libro electrónico
Idioma:Inglés
Publicado: New York : Cambridge University Press 2012.
Edición:1st ed
Colección:Learning in doing.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009798258606719

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