Gaming lives in the twenty-first century literate connections

This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of th...

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Detalles Bibliográficos
Otros Autores: Selfe, Cynthia L., 1951- (-), Hawisher, Gail E.
Formato: Libro electrónico
Idioma:Inglés
Publicado: New York : Palgrave 2007.
Edición:1st ed. 2007.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009798080706719
Tabla de Contenidos:
  • Foreword / James P. Gee
  • Introduction / Gail E. Hawisher and Cynthia L. Selfe
  • part I: Gaming and literacy. Computer gaming as literacy / Cynthia L.Selfe, Anne F. Mareck, and Josh Gardiner
  • Transcultural literacies of gaming / Iswari P. Pandey, Laxman Pandey, and Angish Shreshtha
  • Lost (and found) in translation : game localization, cultural models, and critical literacy / Erin Smith and Eve Deitsch
  • Gaming, identity, and literacy / Daniel Keller with Paul Ardis, Vivienne Dunstan, Adam Thornton, Rachel Henry, and Brent Witty
  • Interchapter I: What some girls say about gaming
  • part II: The social dimensions of gaming. Narrative, action, and learning : the stories of Myst / Debra Journet
  • Gaming, agency, and imagination : locating gaming within a larger constellation of literacies / Deanna McGaughey-Summers and Russell Summers
  • Relationship gaming and identity : Stephanie and Josh / JoAnn Griffin
  • Dungeons, dragons, and discretion : a gateway to gaming, technology, and literacy / Stephanie Owen Fleischer, Susan A. Wright, and Matthew L. Barnes
  • Interchapter II: What some 20-something players say about gaming
  • part III: Gaming and difference. "A real effect on the gameplay" : computer gaming, sexuality, and literacy / Jonathan Alexander with Mack McCoy and Carlos Velez
  • Taking flight : learning differences meet gaming literacies / Matthew Bunce, Marjorie Hebert, and J. Christopher Collins
  • Racing toward representation : an understanding of racial representation in video games / Samantha Blackmon with Daniel J. Terrell
  • Portrait of a gray gamer : a maco-self reading the big picture / John E. Branscum with Frank Quickert
  • Gender matters : literacy, learning, and gaming in one American family / Pamela Takayoshi
  • Interchapter III: What early gamers say about gaming
  • Afterword : the return of the player / Dmitri Williams.