Gaming lives in the twenty-first century literate connections
This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of th...
Otros Autores: | , |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
New York :
Palgrave
2007.
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Edición: | 1st ed. 2007. |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009798080706719 |
Tabla de Contenidos:
- Foreword / James P. Gee
- Introduction / Gail E. Hawisher and Cynthia L. Selfe
- part I: Gaming and literacy. Computer gaming as literacy / Cynthia L.Selfe, Anne F. Mareck, and Josh Gardiner
- Transcultural literacies of gaming / Iswari P. Pandey, Laxman Pandey, and Angish Shreshtha
- Lost (and found) in translation : game localization, cultural models, and critical literacy / Erin Smith and Eve Deitsch
- Gaming, identity, and literacy / Daniel Keller with Paul Ardis, Vivienne Dunstan, Adam Thornton, Rachel Henry, and Brent Witty
- Interchapter I: What some girls say about gaming
- part II: The social dimensions of gaming. Narrative, action, and learning : the stories of Myst / Debra Journet
- Gaming, agency, and imagination : locating gaming within a larger constellation of literacies / Deanna McGaughey-Summers and Russell Summers
- Relationship gaming and identity : Stephanie and Josh / JoAnn Griffin
- Dungeons, dragons, and discretion : a gateway to gaming, technology, and literacy / Stephanie Owen Fleischer, Susan A. Wright, and Matthew L. Barnes
- Interchapter II: What some 20-something players say about gaming
- part III: Gaming and difference. "A real effect on the gameplay" : computer gaming, sexuality, and literacy / Jonathan Alexander with Mack McCoy and Carlos Velez
- Taking flight : learning differences meet gaming literacies / Matthew Bunce, Marjorie Hebert, and J. Christopher Collins
- Racing toward representation : an understanding of racial representation in video games / Samantha Blackmon with Daniel J. Terrell
- Portrait of a gray gamer : a maco-self reading the big picture / John E. Branscum with Frank Quickert
- Gender matters : literacy, learning, and gaming in one American family / Pamela Takayoshi
- Interchapter III: What early gamers say about gaming
- Afterword : the return of the player / Dmitri Williams.