What makes learning fun? principles for the design of intrinsically motivating museum exhibits

What Makes Learning Fun? presents a set of tested principles and strategies for the design of museum exhibits, with concrete examples of design successes and failures drawn from the author's many years in the field.

Detalles Bibliográficos
Autor principal: Perry, Deborah L., 1952- (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Lanham, Md. : AltaMira Press 2012.
Edición:1st ed
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009798045306719
Tabla de Contenidos:
  • Understanding visitor experiences
  • Visitors, conversation, and learning
  • Interpretive activism
  • An overview of the Selinda model of visitor learning
  • Designing visitor experiences
  • Communication
  • Collaboration
  • Guidance
  • Curiosity
  • Perceptual curiosity
  • Intellectual curiosity
  • Interest
  • Confidence
  • Success
  • Expediency
  • Challenge
  • Expectations
  • Uncertainty
  • Control
  • Choice
  • Power
  • Play
  • Imagination
  • Sensory exploration
  • References
  • Appendix A. Descriptions of the colored shadows and the color connection exhibits
  • Appendix B. Overview of original research
  • Appendix C. Summary of motivations, principles, and strategies
  • Appendix D. Sample knowledge hierarchies.