Video game art reader version_4.1.2022 version_4.1.2022 /

In computing, overclocking refers to the common practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. The concept is seductive but overclocking may destroy your motherboard or system memory, even irreparably corrupt the hard drive. Volume 4 of the Video Ga...

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Detalles Bibliográficos
Otros Autores: Funk, Tiffany, editor (editor), Reed, Michael, editor
Formato: Libro electrónico
Idioma:Inglés
Publicado: Amherst, Massachusetts : Amherst College Press [2022]
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009792970306719
Descripción
Sumario:In computing, overclocking refers to the common practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. The concept is seductive but overclocking may destroy your motherboard or system memory, even irreparably corrupt the hard drive. Volume 4 of the Video Game Art Reader (VGAR) proposes overclocking as a metaphor for how games are produced and experienced today, and the temporal compressions and expansions of the many historical lineages that have shaped game art and culture. Contributors reflect on the many ways in which overclocking can be read as a means of oppression but also a strategy to raise awareness of how inequities have shaped video games.
Descripción Física:1 electronic resource (98 p.)
Bibliografía:Includes bibliographical references.
ISBN:9781943208357
9781943208418