The Ultimate Roblox Game Building Cookbook Design Immersive Experiences with Easy-To-follow Recipes for World and Game Development
Roblox is a massively popular online gaming platform, but it can be challenging to maneuver for beginners who don’t know where to start, as well as seasoned developers who tend to struggle with limited scripting tools that make transitioning from other platforms such as Unity more difficult. The Ult...
Otros Autores: | , |
---|---|
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Birmingham, England :
Packt Publishing
2024.
|
Edición: | First edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009790335406719 |
Tabla de Contenidos:
- Intro
- Title Page
- Copyright and Credits
- Dedication
- Foreword
- Contributors
- Table of Contents
- Preface
- Chapter 1: Getting Started with Studio Modeling
- Technical requirements
- Creating a chair
- How to do it…
- Building cactuses
- How to do it…
- There's more…
- Creating wooden crates
- How to do it…
- There's more…
- Building a functional TV
- How to do it…
- There's more…
- Creating a ladder
- How to do it…
- There's more…
- Making your bed
- How to do it…
- There's more…
- Creating a stone water well
- How to do it…
- Chapter 2: Introduction to Solid Modeling and CSG Tools
- Technical requirements
- Carving out holes
- How to do it…
- Modeling a bowl of cereal
- How to do it…
- Engraving details onto surfaces
- How to do it…
- Unioning an arch
- How to do it…
- Creating a broken wall
- How to do it…
- From block to rock
- How to do it…
- Chapter 3: Sculpting Terrain
- Technical requirements
- Generating large biomes
- Getting ready
- How to do it…
- There's more…
- Creating large terrain landscapes from scratch
- How to do it…
- There's more…
- Stamping terrain with heightmap images
- Getting ready
- How to do it…
- Modifying terrain properties
- How to do it…
- How it works…
- Hand-sculpting hills
- How to do it…
- Creating an island in the ocean
- How to do it…
- There's more…
- Creating a desert landscape
- How to do it…
- Creating a mountain with a waterfall
- Getting ready
- How to do it…
- Sculpting an erupted volcano
- How to do it…
- There's more…
- Chapter 4: Learning to Use VFX
- Technical requirements
- Creating simple effects with fire, smoke, and sparkles
- How to do it…
- Creating hi-res fire with particles
- How to do it…
- Making volumetric smoke with particles
- How to do it…
- Beaming a laser
- How to do it….
- Flipbook particle explosion
- How to do it…
- Trailing behind players
- How to do it…
- Building a whirlwind
- How to do it…
- Snowflakes falling from above
- How to do it…
- Chapter 5: Building a Multiplayer Obby
- Technical requirements
- Building the obby lobby
- How to do it…
- Creating the obby template
- How to do it…
- There's more…
- Creating stage 1 - Slide
- How to do it…
- Creating stage 2 - Truss course
- How to do it…
- Creating stage 3 - Lava
- How to do it…
- Creating stage 4 - Spinning blades
- How to do it…
- Building the winners' area
- How to do it…
- Setting up respawn checkpoints
- How to do it…
- Chapter 6: Designing a House
- Technical requirements
- Blueprinting your house
- How to do it…
- Building out the walls
- How to do it…
- There's more…
- Adding windows, doors, and floors
- How to do it…
- Grayboxing the props
- How to do it…
- There's more…
- Adding lights and ceilings
- How to do it…
- There's more…
- Creating a roof and front overhang
- How to do it…
- Finalizing your house
- How to do it…
- Chapter 7: Single-Player Map Flow
- Technical requirements
- Planning your map
- How to do it…
- Drawing the player forward
- How to do it…
- Creating a locked door
- How to do it…
- There's more…
- Adding obstacles
- How to do it…
- Building out the map
- How to do it…
- Creating an atmosphere with lighting
- How to do it…
- There's more…
- Adding ambient sounds
- How to do it…
- Chapter 8: Building a PvP Map
- Technical requirements
- Planning your layout
- Getting ready
- How to do it…
- Grayboxing the map
- How to do it…
- Risk-versus-reward spots
- How to do it…
- Placing props for cover
- How to do it…
- Creating an outer perimeter
- How to do it…
- Adding volumetric lighting
- How to do it…
- Finishing the map
- Getting ready
- How to do it….
- Chapter 9: Monetizing Your Experience
- Technical requirements
- Gamepasses
- How to do it…
- Developer products
- How to do it…
- Paid access
- How to do it…
- There's more…
- Private servers
- How to do it…
- There's more…
- Engagement-based payouts
- How to do it…
- Chapter 10: Extra Building Recipes
- Technical requirements
- Modifying a weapon system
- How to do it…
- Swords as tools
- How to do it…
- There's more…
- Vehicle system basics
- How to do it…
- Building a custom emote bar
- How to do it…
- Enabling Team Create
- How to do it…
- There's more…
- Customizing your game settings
- How to do it…
- Index
- About Packt
- Other Books You May Enjoy.