Basic Math for Game Development with Unity 3D A Beginner's Guide to Mathematical Foundations

This book will teach you fundamental mathematical concepts using Unity-based custom examples, explaining the implementations and demonstrating how these concepts are applied in building modern video game functionality. You will learn the theoretical foundation of each concept, and then interact, exa...

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Detalles Bibliográficos
Autor principal: Sung, Kelvin (-)
Otros Autores: Smith, Gregory
Formato: Libro electrónico
Idioma:Inglés
Publicado: Berkeley, CA : Apress 2023.
Edición:2nd ed. 2023.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009790334206719
Tabla de Contenidos:
  • Chapter 1: Introduction and Learning Environment
  • Chapter 2: Intervals and Bounding Boxes
  • Chapter 3: Distances and Bounding Spheres
  • Chapter 4: Vectors
  • Chapter 5: Vector Dot Products
  • Chapter 6: Vector Cross Products and 2D Planes
  • Chapter 7: Axis Frames and Vector Components
  • Chapter 8: Quaternions and Rotations
  • Chapter 9: Conclusion.