Game Programming with Unity and C# A Complete Beginner’s Guide
Learn the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. This book is aimed at beginners with no knowledge or experience in game development or programming. Packed with examples, this Second Edition is up-to-date with the latest Unity st...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Berkeley, CA :
Apress
2024.
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Edición: | 2nd ed. 2024. |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009790330906719 |
Tabla de Contenidos:
- Part 1: Unity Fundamentals
- Chapter 1: Installation and Setup
- Chapter 2: Unity Basics
- Chapter 3: Manipulating the Scene
- Chapter 4: Parents and their Children
- Chapter 5: Prefabs
- Part 2: Programming Fundamentals
- Chapter 6: Programming Primer
- Chapter 7: Code Blocks and Methods
- Chapter 8: Conditions
- Chapter 9: Working with Objects
- Chapter 10: Working with Scripts
- Chapter 11: Inheritance
- Chapter 12: Debugging
- Part 3: Obstacle Course
- Chapter 13: Obstacle Course Design and Outline
- Chapter 14: Player Movement
- Chapter 15: Death and Respawning
- Chapter 16: Basic Hazards
- Chapter 17: Walls and Goals
- Chapter 18: Patrolling Hazards
- Chapter 19: Wandering Hazards
- Chapter 20: Dashing
- Chapter 21: Designing Levels
- Chapter 22: Menus and UI
- Chapter 23: In-Game Pause Menu
- Chapter 24: Spike Traps
- Chapter 25: Obstacle Course Conclusion
- Part 4: Tower Defense
- Chapter 26: Tower Defense Design and Outline
- Chapter 27: Camera Movement
- Chapter 28: Enemies and Projectiles
- Chapter 29: Towers and Targeting
- Chapter 30: Build Mode UI
- Chapter 31: Building and Selling
- Chapter 32: Play Mode Logic
- Chapter 33: Enemy Logic
- Chapter 34: More Tower Types
- Chapter 35: Tower Defense Conclusion
- Part 5: Physics Playground
- Chapter 36: Physics Playground Design and Outline
- Chapter 37: Mouse-Aimed Camera
- Chapter 38: Advanced 3D Movement
- Chapter 39: Wall Jumping
- Chapter 40: Pulling and Pushing
- Chapter 41: Moving Platforms
- Chapter 42: Joints and Swings
- Chapter 43: Force Fields and Jump Pads
- Chapter 44: Conclusion.