Python for Teenagers Learn to Program like a Superhero!

This book, which is designed for middle-school through college-aged students, will arm beginners with solid programming foundations they can carry throughout life. It uses fun and simple language (and programming examples) to teach the fundamentals needed to start the down path of becoming a program...

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Detalles Bibliográficos
Autor principal: Payne, James R. (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Berkeley, CA : Apress 2024.
Edición:2nd ed. 2024.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009786705806719
Tabla de Contenidos:
  • Chapter 1, Introduction to Computer Programming and Python
  • Chapter 2, It All Adds Up
  • Chapter 3, String Things Along
  • Chapter 4, Making Decisions
  • Chapter 5: Loops and Logic
  • Chapter 6: Using What We've Learned
  • Chapter 7: Saving Time with Functions, Modules, and Built-ins
  • Chapter 8: Using Classes and Objects
  • Chapter 9: Introducing Other Data Structures
  • Chapter 10: Python Files
  • Chapter 11: Python for Gaming
  • Chapter 12: Animating Games
  • Chapter 13: Gaming Frameworks
  • Chapter 14: Error Handing
  • Chapter 15: Python Careers.