Lean Game Development Apply Lean Frameworks to the Process of Game Development

BCC: Master Lean UX and Lean Startup techniques to improve your agile game development experience beyond Scrum. This updated version of the book focuses on applying lean and agile methodologies to the game development process and features improved examples, applied techniques, and a whole new sectio...

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Detalles Bibliográficos
Otros Autores: Rosenfield Boeira, Julia Naomi, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Berkeley, CA : Apress 2024.
Edición:2nd ed. 2024.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009786704406719
Tabla de Contenidos:
  • Chapter 1: Introduction
  • Chapter 2: First steps with Lean
  • Chapter 3: An Inception in practice
  • Chapter 4: Do we really need a MVP
  • Chapter 5: Examples of MVGs
  • Chapter 6: Generating Hypothesis
  • Chapter 7: Test Driven Deveopment
  • Chapter 8: Continuous Integration
  • Chapter 9: The world between Design and Build
  • Chapter 10: Test, Code, Test
  • Chapter 11: Measuring and Analyzing
  • Chapter 12: Creating ideas for iterating
  • Chapter 13: Consolidating Knowledge before Expanding
  • Chapter 14: More about games
  • Chapter 15: Example game using Automated testing for game development.