Photorealistic Materials and Textures in Blender Cycles Create Impressive Production-Ready Projects Using One of the Most Powerful Rendering Engines

Blender is one of the most versatile tools in the 3D software industry, and with a growing audience and constantly expanding set of features, it has become more powerful, useful, and in demand than ever before. This updated fourth edition of Photorealistic Materials and Textures in Blender Cycles is...

Descripción completa

Detalles Bibliográficos
Otros Autores: Belec, Arijan, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Birmingham, England : Packt Publishing Ltd [2023]
Edición:Fourth edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009781239206719
Tabla de Contenidos:
  • Intro
  • Title Page
  • Copyright and Credits
  • Contributors
  • Table of Contents
  • Preface
  • Part 1: Materials in Cycles
  • Chapter 1: Creating Materials in Blender
  • Technical requirements
  • Preparing the Shading workspace
  • Creating materials
  • Adding multiple materials to an object
  • Tweaking material properties
  • Specular
  • Roughness
  • Metallic
  • Clearcoat
  • Emission
  • Summary
  • Chapter 2: Introducing Material Nodes
  • Technical requirements
  • Understanding the default nodes
  • Creating textures with the Image Texture node
  • Loading images into materials
  • Generating images with nodes
  • Exploring powerful nodes
  • Color control nodes
  • The Mix node
  • The Noise Texture node
  • The Voronoi Texture node
  • The ColorRamp node
  • Generating a camouflage texture
  • Summary
  • Chapter 3: Mapping Images with Nodes
  • Technical requirements
  • Understanding image mapping
  • Using the Node Wrangler add-on
  • Texture Coordinate node
  • Mapping textures to 3D models
  • Summary
  • Part 2: Understanding Realistic Texturing
  • Chapter 4: Achieving Realism with Texture Maps
  • Technical requirements
  • Using Albedo maps to create a base texture
  • Introducing Roughness maps
  • Using Normal maps to detail surfaces
  • Creating transparency
  • Understanding Alpha maps
  • Creating realistic glass in Cycles
  • Summary
  • Chapter 5: Generating Texture Maps with Cycles
  • Technical requirements
  • Using texture libraries
  • Applying texture maps in Blender
  • Creating Roughness maps in Blender
  • Baking Normal maps in Blender
  • Generating Roughness maps in GIMP
  • Generating Normal maps in GIMP
  • Summary
  • Chapter 6: Creating Bumpy Surfaces with Displacement Maps
  • Understanding displacement maps
  • Generating a Displacement map in GIMP
  • Applying Displacement maps in Blender
  • Generating Displacement maps in Blender
  • Summary.
  • Part 3: UV Mapping and Texture Painting
  • Chapter 7: UV-Unwrapping 3D Models for Texturing
  • Technical requirements
  • Understanding UV mapping
  • Unwrapping basic shapes
  • Unwrapping a cylinder
  • Unwrapping complex shapes
  • Summary
  • Chapter 8: Baking Ambient Occlusion Maps
  • Technical requirements
  • Understanding Ambient Occlusion maps
  • Baking an Ambient Occlusion map
  • Applying the Ambient Occlusion map with nodes
  • Mixing Diffuse and Ambient Occlusion maps in GIMP
  • Chapter 9: Introducing Texture Painting
  • Understanding the basics of texture painting
  • Improving edges with texture painting
  • Creating custom brushes in GIMP
  • Creating a bullet hole decal
  • Using stencils in Blender
  • Summary
  • Chapter 10: Creating Photorealistic Textures on a 3D Model
  • Technical requirements
  • Adding basic materials to the steering wheel
  • Adding texture to handles
  • Adding texture to the center pad
  • Adding carbon fiber to the steering wheel
  • Baking a custom Normal map
  • Applying a logo to the steering wheel
  • Painting buttons with stencils
  • Summary
  • Part 4: Lighting and Rendering
  • Chapter 11: Lighting a Scene in Cycles
  • Technical requirements
  • Generating light in Blender
  • Using light objects
  • Emission lighting
  • Environmental lighting
  • Simulating realistic lighting
  • Generating studio lighting
  • Summary
  • Chapter 12: Creating Photorealistic Environments with HDRIs
  • What are HDRIs?
  • Downloading HDRIs
  • Applying HDRIs in Blender
  • Summary
  • Chapter 13: Preparing the Camera for Rendering
  • Getting to know Blender's camera
  • Snapping and moving the camera
  • Snapping the camera
  • Moving the camera
  • Controlling camera settings and parameters
  • Animating the camera with keyframes
  • Animating the camera
  • Animating the focus distance
  • Summary
  • Chapter 14: Rendering with Cycles.
  • How does rendering work in Blender?
  • Configuring render properties
  • Eevee versus Cycles
  • Sampling
  • Adding background transparency
  • Exporting images and videos
  • Summary
  • Index
  • Other Books You May Enjoy
  • Blank Page.