Processing for Android Create Mobile, Sensor-Aware, and XR Applications Using Processing
Learn how to use the Processing programming language and environment to create Android applications with ease. This book covers the basics of the Processing language, allowing users to effectively program interactive graphics in 2D, 3D, and Extended Reality (XR). It also details the application of t...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
New York, NY :
Apress
[2023]
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Edición: | Second edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009770739606719 |
Tabla de Contenidos:
- Introduction Part I: First steps with Processing for Android
- Chapter 1: Installing the Android Mode
- Chapter 2: The Processing Language
- Chapter 3: From Sketch to App Store
- Part II: Drawing and Interaction
- Chapter 4: Drawing Shapes, Images, and Text
- Chapter 5: Touchscreen Interaction
- Chapter 6: Live Wallpapers
- Part III: Sensors
- Chapter 7: Reading Sensor Data
- Chapter 8: Driving Graphics and Sound with Sensor Data
- Chapter 9: Geolocation
- Part IV: Wearables and Watch Faces
- Chapter 10: Wearable Devices
- Chapter 11: Visualizing Time
- Chapter 12: Visualizing Physical Activity
- Part V: 3D and Shaders
- Chapter 13: 3D in Processing
- Chapter 14: Lighting and Texturing
- Chapter 15: GLSL Shaders
- Part VI: Extended Reality: VR and AR
- Chapter 16: Basics of VR
- Chapter 17: Basics of AR
- Chapter 18: Interactive Experiences in XR
- Part VII Appendixes
- Appendix A: Gradle and Android Studio Integration
- Appendix B: Processing libraries for Android.