Sustainable development in creative industries : embracing digital culture for humanities proceedings of the 9th Bandung Creative Movement International Conference on Creative Industries (9th BCM 2022), Bandung, Indonesia, 1 September 2022
This book provides the thoughtful writings of a selection of authors illustrating a central concept: Sustainable Development in Creative Industries, which utilizes a monetary equilibrium addressing issues, particularly those associated with the use of an integrated area in cyberspace and physical sp...
Autor principal: | |
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Otros Autores: | |
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Abingdon, England :
Routledge
2023.
[2023] |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009770730806719 |
Tabla de Contenidos:
- Cover
- Title Page
- Copyright
- Preface
- Batik Bomba: Symbolic interaction through artwork
- 1 Introduction
- 2 Research Methods
- 3 Result And Discussion
- 3.1 Batik Bomba is the result of the mind process (mind)
- 3.2 Batik Bomba is self reflection (self)
- 3.2.1 Gesture
- 3.2.2 Significant symbols
- 3.3 Batik Bomba is a social process in society (society)
- 4 Conclusion
- References
- Female students'
- perceptions on the comfort of the classroom and dormitory bedroom, in Insan Sejahtera Integrated Islamic Boarding Middle School Sumedang
- 1 Introduction
- 2 Research Methods
- 2.1 Methods of data collecting
- 2.2 Methods of data analysis.
- 3 Result And Discussion
- 3.1 Classroom
- User&
- x00027
- s Perceptions of Insan Sejahtera Integrated Islamic Boarding Middle School Classrooms
- 3.2 Dormitory room
- User&
- x00027
- s Perceptions of Insan Sejahtera Integrated Islamic Boarding Middle School Dorm Room.
- 4 Conclusion
- References
- Design of a website-based competency improvement program at Sanggar Batik Katura Cirebon
- 1 Introduction
- 2 Research Methods
- 2.1 Problem identification
- 2.2 Literature studies
- 2.3 Data collection
- 3 Result And Discussion
- 3.1 Analysis of the current system
- 3.2 Problem solving
- 3.3 Implementation
- 4 Conclusion
- References
- Thrift shop-based business rebranding practice, Case study: Andys_store24
- 1 Introduction
- 2 Research Methods
- 2.1 Methods of data collecting
- 3 Result And Discussion
- 3.1 Thrift vintage style study
- 3.2 Business re-branding study
- 4 Conclusion
- References
- The physical and philosophical values of the Mappalette Bola tradition and its potential in industrial development design earthquake resistant house foundation construction
- 1 Introduction
- 1.1 Mappalette Bola
- 2 Research Methods.
- 3 Result And Discussion
- 3.1 Analysis
- 3.2 Earthquake resistant house foundation construction
- 3.3 Earthquake resistant house foundation construction design concept
- 4 Conclusion
- References
- Marketing strategy of Tipa-Tipa (souvenirs from Lake Toba) with SWOT method
- 1 Introduction
- 2 Research Methods
- 3 Result And Discussion
- 3.1 Small and Medium Enterprises (SMEs) overview
- 3.2 Internal Factor Evaluation (IFE)
- 3.3 External Factor Evaluation (EFE)
- 3.4 Internal-External (IE) matrix
- 3.5 SWOT matrix
- 4 Conclusion
- References
- Designing Markaz Domba strategy business using design thinking approach
- 1 Introduction
- 2 Research Methods
- 3 Result And Discussion
- 4 Conclusion
- References
- The implementation of health protection-based design on Telkom University dormitory building
- 1 Introduction
- 2 Research Methods
- 2.1 Methods of data collecting
- 2.1.1 Observation
- 2.1.2 Interview
- 3 Result And Discussion
- 3.1 Result
- 3.2 Discussion
- 4 Conclusion
- References
- Redesign coffee packaging for sustainable local community development
- 1 Introduction
- 2 Research Methods
- 3 Result And Discussion
- 1. Design A
- 2. Design B
- 3. Design C
- 4 Conclusion
- References
- The mosque rest area circulation system with a design thinking approach
- 1 Introduction
- 2 Research Methods
- 3 Result And Discussion
- 4 Conclusion
- References
- Personal values vs UTAUT factors on mobile gamers in Indonesia
- 1 Introduction
- 2 Research Methods
- 2.1 UTAUT
- 2.2 Sample
- 2.3 Data collecting
- 2.4 Data research methods
- 3 Result And Discussion
- 1. First segment (Achievement seeker gamer, less than an hour)
- 2. Second segment (Co-op to achieve gamer, 1-3 hours)
- 3. Third segment (Social gamer, more than 3 hours)
- 4 Conclusion
- References.
- The efforts to develop Forest Farmer Group (FFG) business through designing visual identity packaging of mangrove coffee products in Indramayu
- 1 Introduction
- 2 Methods
- 3 Analysis And Discussion
- 3.1 SWOT analysis
- 3.2 Segmentation, targeting, positioning (STP)
- 3.3 Concept
- Message concept
- Creative concept
- Visual concept
- Media concept
- 4 Conclusion
- References
- Exploring ideas of sustainable workplace through visual storytelling: A case study of #KomikCeritaIndah
- 1 Introduction
- 2 Research Methods
- 3 Result And Discussions
- 3.1 Collaborate: #KomikCeritaIndah, Comic Series from Women Lead by Magdalene
- 3.2 Communicate: Campaign objectives through visual narratives
- 3.2.1 Communicate: Final visual implementation
- 3.3 Connect: Circulating The #KomikCeritaIndah on Instagram
- 4 Conclusion
- References
- How SME-scaled branding agencies creates a high-quality yet affordable brand identity design for SMEs in Indonesia
- 1 Introduction
- 2 Research Methods
- 3 Result And Discussion
- 4 Conclusions
- References
- Philosophical potential of Ngalokat Cai ritual for Cimahi city branding design based on sustainable development goals
- 1 Introduction
- 2 Methodology
- 2.1 Method of collecting data
- 3 Result and Discussion
- 3.1 Analysis
- 3.2 City identity
- 3.3 City branding through media design concept
- 4 Conclusion
- References
- Zine on sharia investment basics for college students
- 1 Introduction
- 2 Research Methods
- 2.1 Methods of data collecting
- 2.2 Methods of data analysis
- 3 Results and Discussion
- 3.1 Media and content concept
- 4 Conclusion
- References
- Fish consumption culture in Manado as a consideration to a web design
- 1 Introduction
- 2 Research Methods
- 3 Result and Discussion
- 4 Conclusion
- References.
- Study of digital branding as media strategic toward metaverse
- 1 Introduction
- 2 Research Methods
- 3 Result and Discussion
- 4 Conclusion
- References
- Identification of building around the Bogor market as forming the identity of the Chinatown area in Bogor City
- 1 Introduction
- 2 Research Methods
- 3 Result and Discussion
- 4 Conclusion
- References
- Tjap Go Meh animation process as a form of acculturation of Indonesian culture through edutainment media
- 1 Introduction
- 2 Research Methods
- 2.1 Culture acculturation theory
- 2.2 Animation theory
- 3 Result and Discussion
- 4 Conclusion
- References
- Preliminary study into the Genshin impact&
- x00027
- s aesthetics: The sustainability of visual culture through the character design
- 1 Introduction
- 2 Research Methods
- 3 Result and Discussion
- Conceptual design
- Shape and clothing
- Background design
- 4 Conclusion
- References
- The phenomenon of digital wedding invitations: Its potential and cultural shift in Surakarta
- 1 Introduction
- 2 Research Methods
- 3 Result and Discussion
- a. The potential of digital wedding invitations
- b. There is a shift in cultural values in the Surakarta community
- 4 Conclusion
- References
- Computer generated photography: Still image to moving image
- 1 Introduction
- 2 Research Methods
- 3 Result and Discussion
- 3.1 Medium of creation
- 3.2 Image processing techniques
- 3.3 Aesthetic analysis
- 4 Conclusion
- References
- The legal status of metaverse law and its implementation in modern era
- 1 Introduction
- 2 Research Methods
- 3 Theoretical Concept &
- x00026
- Lega Status Of Metaverse
- 3.1 Concept of metaverse
- 3.2 Potential legal issues in the metaverse
- 3.2.1 Falsification on data and privacy
- 3.2.2 Intellectual property rights
- 4 Future Concept of Metaverse.
- 5 Metaverse in 5.0 and Fintech
- 6 Metaverse and Sexual Harassment
- 7 Metaverse and Sustainable Development Goals (SDG)
- 8 Conclusions
- References
- Street furniture: Design and material studies on public facilities
- 1 Introduction
- 1.1 Public facilities
- 1.2 Sustainable material
- 1.3 Street furniture
- 2 Research Methods
- 2.1 Methods of data collecting
- 2.2 Methods of data analysis
- 3 Result and Discussion
- 4 Conclusion
- References
- Study of second-hand clothing upcycle with mixed media techniques in the context of sustainable fashion case study: Bazooqu Brand
- 1 Introduction
- 2 Research Methods
- 3 Result and Discussion
- 4 Conclusion
- References
- Reliefs at the Desa lan Puseh Temple in Sudaji Village, North Bali, image of Bali tourism during the Dutch colonial period
- 1 Introduction
- 2 Research Methods
- 3 Result and Discussion
- 4 Conclusion
- References
- Cultural influences toward society&
- x00027
- s view to young adult BTS fans (army) in Indonesia and its influence on fans consumption
- 1 Introduction
- 2 Research Method
- 2.1 Methods of data collecting
- 2.2 Methods of data analysis
- 3 Result and Discussion
- 3.1 Indonesian society view regarding young adult ARMY
- 3.2 Impact of Indonesian society view regarding young adult ARMY to ARMY fandom consumption
- 4 Conclusion
- References
- The value of Robo-Robo tradition as design inspiration in public spaces in the new normal era
- 1 Introduction
- 2 Research Methods
- 3 Result and Discussion
- 3.1 Robo-Robo&
- x00027
- s cultural structure
- 3.2 Value&
- x00027
- s gap in case study
- 3.3 Design solution: Protection system in City Park
- 4 Conclusion
- References
- Gender-based design translation: An actor-network theory of MKS Shoes
- 1 Introduction
- 2 Research Methods
- 3 Result and Discussion.
- Problematization.