Literacy for digital futures mind, body, text
"The unprecedented rate of global, technological, and societal change calls for a radical, new understanding of literacy. This book offers a nuanced framework for making sense of literacy by addressing knowledge as contextualized, embodied, multimodal, and digitally mediated. In today's wo...
Otros Autores: | , , |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
New York, New York ; London :
Routledge
[2023]
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009770699106719 |
Tabla de Contenidos:
- Cover
- Half Title
- Title Page
- Copyright Page
- Dedication
- Table of Contents
- List of Figures
- List of Tables
- Foreword - Theo van Leeuwen
- Acknowledgements
- Abbreviations
- Chapter 1: Introduction: Beyond education for Industry 4.0: Next-generation literacies
- What are literacies, multimodality, and modes?
- Mind and materiality of reading in a digital age
- The body and senses in thought, language, and digital practice
- Texts and digital semiotics
- Implications for curriculum and pedagogy
- References
- Part I: Mind and materiality
- References
- Chapter 2: Mind and materiality of digital reading
- How digital reading is reconceptualising literacy
- New understandings of the mind and materiality for digital reading
- Shifts in processes of the mind
- Mental images
- Shifts in embodied experiences
- Multisensory stimulation
- Learning to read
- Virtual reality
- Critical issues for digital reading as a mode of making meaning
- Reading behaviours that impact on meaning making
- Implications for literacy curriculum and pedagogy
- Scaffolding digital reading in the early years
- Supporting deep reading to learn in the later years
- Recommendations for research of digital reading practices
- Acknowledgement
- References
- Chapter 3: Critically evaluating multiple sources for digital futures
- Why critical reading of online sources is important for digital futures
- Socio-scientific issues in the networked world
- Investigating socio-scientific issues
- New directions for critical literacy online: the epistemic turn
- Epistemic cognition
- Beliefs in action
- Implications for educational practice
- Critical issues in approaches to evaluation of socio-scientific issues
- Recommendations for research
- References
- Chapter 4: Why video gaming is an important digital literacy practice.
- Advances in video games and implications for epistemic thinking
- Epistemic video games
- Serious video games
- Action and multi-player video games
- Video games for advancing critical literacy in educational contexts
- Critical issues, tensions, and debates
- Recommendations for research
- Acknowledgement
- References
- Part II: Body and senses
- References
- Chapter 5: Embodiment, literacies, and digital media
- Marginalised senses in embodied media literacies: Hearing, smell, and taste
- Hearing: Sonic dimensions of language, literacy, and digital media
- Smell: Olfaction in digital media
- Taste: Gustation in digital media
- Materiality in literacies and digital media practices and embodied cognition
- Tensions for engaging the full sensorium in digital media composition
- Classroom implications of the sensory turn for literacies
- Future directions for researching embodiment in digital media practices
- References
- Chapter 6: Haptics and motion in literacy practices with digital media
- Why touch and motion matter to literacy practices with new digital media
- New opportunities for touch and motion in literacy practices with digital media
- Bodily basis of meaning making and early language learning
- Haptics in digital media practices
- Body motion, language learning, and digital media practices
- Tensions and challenges for touch and motion in literacy practices with digital media
- Implications for digital media practices involving touch and motion in the classroom
- Recommendations for researching touch and motion in new literacy practices
- References
- Chapter 7: Virtual, augmented, and mixed reality: New literate bodies
- New directions for VR, AR, and MR literacies
- Social factors: AR, VR, and MR
- The medium: AR, VR, and MR
- Tensions for VR, AR, and MR literacies technologies.
- Implications of VR, AR, and MR for literacy curriculum and pedagogy
- Recommendations for research of VR, AR, and MR literacy practices
- References
- Part III: Texts and digital semiotics
- References
- Chapter 8: Infographics and scientific literacy
- Introduction - infographics in 21st-century literacies
- Infographics in science learning and assessment
- Co-articulation of language and image in student-created infographic representations
- Mapping options for image-language integration and meaning aggregation in infographics
- Teaching-learning experiences to enhance infographic literacy development
- Recommendations for researching infographics literacy for digital futures
- Acknowledgement
- References
- Chapter 9: Advancing animated story composition through coding
- Refocussing programming as writing for integration in language arts curricula
- Re-balancing programming as writing and multimodal authoring
- Challenges in integrating coding animated narratives as multimodal authoring in ELA
- Implications for a pedagogy of coding animated narratives in ELA
- Re-configuring research in classroom integration of coding and literacy
- Acknowledgement
- References
- Chapter 10: Digital interactive literature
- Introduction
- Networking dimensions of interactivity and narrative function
- Imagic, bodily, and verbal interactivity
- Imagic interactivity
- Bodily interactivity
- Interactivity in virtual reality story apps
- Narrative functions of interactivity
- Cultural challenges: interfacing digital interactivity and literary engagement
- Implications for curriculum and pedagogy
- Recommendations for research
- References
- Chapter 11: Conclusion: Multimaterial literacies for digital futures
- Materiality of representation: emerging directions
- Mind and materiality of reading: emerging directions.
- Digital gaming futures and literacy practices
- Influence of AI and machine learning on textual practices: algorithm-driven media
- The future of text semiotics in multimaterial textual environments
- Implications for future curriculum and pedagogy
- Concluding thoughts: mind, body, and text
- References
- Author Index
- Subject Index.