Universal principles of architecture 100 architectural archetypes, methods, conditions, relationships, and imaginaries
Universal Principles of Architecture is a concise, visual introduction to 100 of the most fundamental elements of architecture.
Autor principal: | |
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Otros Autores: | , |
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Minneapolis :
Quarto Publishing Group USA
2023.
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Edición: | 1st ed |
Colección: | Rockport Universal Series
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009769033406719 |
Tabla de Contenidos:
- Intro
- Cover
- Title
- Contents
- Introduction: How to read Universal Principles of Architecture
- Archetypes
- 1 Volumetric Archetypes: Architectures of pure geometric forms and their combinations
- 2 Spatial Archetypes: Design by addition, subtraction, and other strategies of space
- 3 Organizational Archetypes: Architectures of centrality, axiality, networks, layering, and stacking
- 4 Square Archetypes: Closed, nuclear, dominated, grouped, and amorphous open spaces
- 5 Megalithic Archetypes: Dolmens, menhirs, inukshuks, and other structures in stone
- 6 Vitruvian Archetypes: Ordering, composition, proportion, symmetry, decorum, and economy
- 7 Figurative Archetypes: Forms and shapes that are representative of something else
- 8 Hardcorist Archetypes: Architecture designed as pure formal exploration
- 9 Five Points: Designing free plan, free structure, garden roof, pilotis, and free facades
- 10 Nonsolid Architectures: Architectures that are not made of conventionally solid materials
- 11 Void: Carved, dug, buried, and other forms of architectures of subtraction
- 12 Ornament: Decoration in the facades, structures, and interiors of architecture
- 13 Megastructure: Very big terrestrial, aquatic, flying, cosmic, extraplanetary structures
- 14 Super Tall: Structures, buildings, and spaces reaching extraordinary heights
- 15 Stealth: Architectures of disappearance, disguise, and camouflage
- 16 Blob: Amorphous, shapeless, and irregularly shaped architectures
- 17 Topo Architecture: Buildings, structures, and spaces that are also landscape
- 18 Parasitic Architectures: Structures attached to or protruding from other buildings
- 19 Infrastructural Architecture: Buildings that are also bridges, tunnels, and other forms of utilities
- 20 Big Box: Very large buildings contained inside a single-facade envelope
- Methods.
- 21 Manifestos: Compelling declaration of a vision, intent, goal, or mission
- 22 Diagramming: Highlighting architecture's basic functions, layout, and programs
- 23 Sketching: Drawing the basic outline, main ideas, or concepts of a project
- 24 Modelling: Constructing the three-dimensional representation of a design
- 25 Massing: Three-dimensional volumetric explorations of a project
- 26 Collage: Image produced by the combination of other images
- 27 Narrative Architecture: Storytelling of architectural situations, conditions, and critiques
- 28 Kit-of-Parts: Design with predetermined components and elements
- 29 Tactical Urbanism: Punctual and specific urban interventions that are part of a larger plan
- 30 Psychogeographic Cartographies: Assembling urban experiences with unexpected spatial combinations
- 31 Mapping: Outlining the conditions and characteristics behind a design project
- 32 Investigative Architecture: Identifying and researching various aspects of the built environment
- 33 Urban Patchwork: Designing smaller interactive spatial components (patches)
- 34 Figure-Ground: Contrasting spatial differences of open and enclosed spaces
- 35 Cadavre Exquis: Collective design where members don't know one another's input
- 36 Mash-Up: Combining disparate elements into a new design
- 37 Parametric: Designing via the input of parameters and variables
- 38 Three-Dimensional Printing: Producing three-dimensional objects by means of machines
- 39 Robot Fabrication: Constructing, assembling, and manufacturing projects with robots
- 40 Living Architecture: Using living organisms as construction and spatial materials
- Conditions
- 41 Ecological Architecture: Buildings, spaces, and structures in balance with nature
- 42 Spiritual Architecture: Structures and spaces for spiritual practices, rituals, and customs.
- 43 Multisensorial Architecture: Spaces for engaging with many senses and sensibilities
- 44 Critical Spatial Practice: Spatial interventions that change or challenge social conventions
- 45 Social Justice Design: Designing for social equity and fair conditions for people
- 46 Domesticity: Engaging with the spatial politics of home and dwelling
- 47 Carbon Neutral: Designing for the eradication of greenhouse gas emissions
- 48 Reuse: Making use of already existing structures
- 49 Building Life Cycle: Accounting for all the stages of a structure's life span
- 50 Post-Occupancy: Considering architecture after a project has been inhabited
- 51 Historical Preservation: Sustaining historical artifacts, edifices, spaces, and infrastructures
- 52 Biomimicry: Emulating nature's solutions to problems
- 53 Mobile Architecture: Flexible designs for continuous physical and social motion
- 54 Kinetic Architecture: Buildings and structures in motion
- 55 Agritecture: Connecting agriculture and architecture
- 56 Free Space: Designing for maximum flexibility and continuous transformation
- 57 Peripatetic Architecture: Structures for continuous relocation
- 58 Non-Extractivist Architecture: Rejecting resource extraction for architecture
- 59 Weather Architecture: Spatial interventions incorporating atmospheric phenomena
- 60 Recovery Architecture: Design for the aftermath of natural, human, and ecological crises
- Relationships
- 61 Universalist Design (anti-ableist): Designing accessibility for the many ways of existing in the world
- 62 Transcalarity: Considering multiple scales and sizes of functions and programs
- 63 Inclusive Design: Designing for everyone, regardless of age, circumstance, and ability
- 64 Silver/Children's Architecture: Architecture for people at different stages of their life.
- 65 Animal-Centered Design: Design for behaviors, conditions, and characteristics of animal species
- 66 Commoning: Spatial design for the sharing of resources and experiences
- 67 Social Condenser: Projects designed for large social gatherings
- 68 Participatory Design: Designing by the exchange of ideas and collective deliberation
- 69 Grid: Determining spatial paraments by networks of lines
- 70 Post-Domestic Architecture: Spaces that facilitate life without labor related to the home
- 71 Ephemeral Architecture: Design that is transient and leaves no physical mark
- 72 Phenomenology: Design approach that considers and centers on experience
- 73 Architecture of Isolation: Spatial design that avoids collective human interactions
- 74 Defensive Architecture: Spaces and structures that protect against attacks
- 75 Simulation Design: Models reproducing architectural and contextual conditions
- 76 AI Cities: Machines or computers performing urban tasks and decision-making
- 77 Self-Generating Architecture: Structures producing building components and elements on-site
- 78 Authorless Architecture: Collective design processes against singular authorship
- 79 Design-Build: Performing every part of the process, from design to construction
- 80 Building Construction Moratorium: Imposed or voluntary restriction of the construction of architecture
- Imaginaries
- 81 Utopia: Architectures of ideal or cautionary societies, cities, and states
- 82 Futurisms: Projections of futures formed by particular characteristics
- 83 Organic Architecture: Designing a close relationship between architecture and the land
- 84 Queer Cartographies: Spatial interventions challenging the role of heteronormative design
- 85 Space Magicians: Designing spaces, situations, and experiences through fantasy.
- 86 Metabolism: Architectures that grow and adapt like a body
- 87 Brutalism: Raw honesty of materials, programs, labor, and extraction
- 88 Avant-Garde: Experimental approach to design with the aim of changing the world
- 89 Modernities: Plans that implement social conditions and improve living conditions
- 90 Post-Colonial Architecture: Mitigating the impact of colonization and reimagining life without it
- 91 Panopticon: Spatial conditions of continuous surveillance
- 92 Abolitionist Architecture: Design for the end slavery, prisons, and other oppressive institutions
- 93 Anti-Racist Architecture: Design that exposes and subverts racist practices and processes
- 94 Feminist City: Design addressing the needs of women and nonbinary and trans people
- 95 Self-Sustaining Architecture: Addressing all aspects of maintenance and sustenance of architecture
- 96 Virtual City: Design of urban conditions that exist solely on computers
- 97 Playground City: Conceiving spaces for play, where humans are players
- 98 Relationality: Design for relations between species, the living, and the nonliving
- 99 Planetary Design: Design philosophy that tackles challenges at the scale of the planet
- 100 Intergalactic Architecture: Speculative and scientific design of structures in space
- Glossary
- Acknowledgments
- About the Authors
- Index
- Dedication
- Copyright.