Improving CAD designs with Autodesk Fusion 360 a project-based guide to modelling effective parametric designs
Work through multiple design projects to understand how Autodesk Fusion 360 helps improve efficiency and drafting Purchase of the print or Kindle book includes a free PDF eBook Key Features Understand the project workflow of Autodesk Fusion 360 Design and redesign projects while learning to fix erro...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Birmingham :
Packt Publishing
[2023]
|
Edición: | First edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009766140106719 |
Tabla de Contenidos:
- Cover
- Title Page
- Copyright and Credit
- Dedicated
- Contributors
- Table of Contents
- Preface
- Part 1: Simple, Fun Projects for Around the Home
- Chapter 1: Working within the Design Workspace
- Technical requirements
- Basics of the UI
- The help menu
- Preferences
- The data panel
- Workspaces
- Toolbar
- Exploring the various design approaches
- The top-down design method
- The bottom-up design method
- Various subscription options
- The free hobbyist version
- The paid version
- Extensions
- Summary
- Chapter 2: Planes, Sketches, Constraints, and Parametric Dimensions
- Technical requirements
- What are planes?
- Offset Plane
- The Plane at Angle tool
- Midplane
- What are sketches?
- The SKETCH tab
- 3D sketches
- What are constraints?
- Placing constraints nonautomatically
- Removing and adjusting constraints
- What are parametric dimensions?
- Adjusting the size of the dimensions
- Summary
- Chapter 3: Project Building Basics
- Technical requirements
- How to determine design intent
- What Rule #1 is
- What components are
- What bodies are
- The difference between a component and body
- Saving to the cloud
- How do I download models from Fusion 360?
- How do I upload models to Fusion 360?
- How do I share my project with others?
- Summary
- Chapter 4: Creating a Customizable S-Hook
- Technical requirements
- Project setup in Fusion 360
- Creating an S-Hook using the Pipe and Line tools
- Conducting the first experiment
- Editing the sketch
- Adding constraints
- Adding dimensions
- Adding fillets to the 3D model
- Adding fillets to the sketch
- Rebuilding the model
- Creating an S-Hook using the Arc and Sweep tools
- Adding dimensions
- Using the Sweep tool to create a 3D model
- Summary
- Chapter 5: Designing Decorative Doorknobs
- Technical requirements.
- Creating a model by adding material using the Revolve tool
- Creating a sketch profile
- Adjusting the sketch size using the Sketch Scale tool
- Finalizing the model with the Revolve tool
- Modifying the sketch
- Creating a model by removing material using the Revolve tool
- Creating the reverse sketch
- Revolve using the cut profile
- Adding fillets
- Modifying the sketch
- Creating a model by stacking with the Extrude tool
- Creating the doorknob component
- Completing the doorknob with the Mirror tool
- Summary
- Part 2: Bicycle Water Bottle Holder Project
- Chapter 6: Designing a Simple Bottle Holder
- Technical requirements
- Planning out the design
- Drawing out ideas
- Version A
- Version B
- Version C
- Taking measurements with calipers
- What are calipers?
- Using calipers to take measurements
- Summary
- Chapter 7: Creating a Bike Reference Model
- Technical requirements
- Planning the design intent
- Setting up the project
- Creating a reference model using primitives
- Creating a reference model using parametric designs
- Using the Loft tool to create a taper angle
- Adding the handlepost clamp
- Creating the bicycle handlebars
- Summary
- Chapter 8: Creating the Bottle Reference Model
- Technical requirements
- Measuring the dimensions of a water bottle
- Creating a 2D parametric reference model
- Starting a new project
- The Change Parameters manager
- Creating a 3D reference model
- Referencing the bicycle handlebars and water bottle models together
- Summary
- Chapter 9: Building the Bottle Holder
- Technical requirements
- Designing and drawing out the model
- Creating the bottle holder body
- Creating multiple components
- Creating the Holder 01 component
- Creating the grip attachment
- Creating the slider body
- Cutting a void space
- Adding in a joint
- Summary.
- Chapter 10: Improving the Bottle Holder Design
- Technical requirements
- Making design changes
- Adding tolerances
- Removing material with the Shell tool
- Adding parts from McMaster-Carr
- Adding a nut and bolt from McMaster-Carr
- Using joints to place a McMaster-Carr part
- Fixing the hole size
- Bringing in a hex nut from McMaster-Carr
- Adding a slider joint for Holder 01 and Holder 2
- Creating a part drawing
- Creating a BOM
- Creating a sheet for Holder 2
- Adding dimensions
- Making an adjustment to the 3D model
- Summary
- Part 3: The Form Environment
- Chapter 11: The FORM Environment
- Technical requirements
- Overview of the FORM environment
- Working with form models
- Filling in a hole in the FORM environment
- The CREATE and MODIFY tools
- Selecting features on an object
- Filling holes
- The Edit Form tool
- Fixing a broken mesh body
- Surface tools
- Summary
- Chapter 12: Modeling a Scary Tealight Ghost
- Technical requirements
- Using surfaces to create the tealight
- Creating the ghost
- Rendering the ghost
- Changing the material
- Change the scene settings
- Render settings
- Summary
- Chapter 13: Using Form and Solid Modeling to Create a Cushioned Chair
- Technical requirements
- Creating a chair in the form environment
- Shape the chair with the Edit Form tool
- Adding a material to faces
- Creating the inner frame
- Head and arm support
- Improving the design
- Changing the selected sketch plane
- Summary
- Part 4: Working with 2D and 3D Scanned Images
- Chapter 14: Using a Scanned Image to Create a 3D Model
- Technical requirements
- Inserting a scanned image into Fusion 360
- Calibrate the image to size
- Adding sketch lines and dimensions
- Creating a 3D model
- The sword model
- The guard and hilt
- The handle
- The finishing touches
- Summary.
- Chapter 15: Modeling a Bottle Topper
- Technical requirements
- Importing a mesh model to Fusion 360
- Scaling the mesh body
- Fixing the mesh body
- Converting a surface to a mesh body
- Adding a base bottle cap
- Getting ready for 3D printing
- The Manufacture environment
- Adding supports
- Summary
- Index
- Other Books You May Enjoy.