The videogame industry does not exist why we should think beyond commercial game production

The precarious reality of videogame production beyond the corporate blockbuster studios of North America. The videogame industry, we're invariably told, is a multibillion-dollar, high-tech business conducted by large corporations in certain North American, European, and East Asian cities. But m...

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Detalles Bibliográficos
Otros Autores: Keogh, Brendan, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Cambridge, MA : The MIT Press 2023
Edición:1st ed
Colección:The MIT Press Series
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009762703706719
Tabla de Contenidos:
  • Introduction
  • From videogame Industry to videogame fields
  • Videogame production in Australia
  • Getting by in the videogame gig economy
  • Enrolling students into the field
  • Embedding gamemaking skills
  • Scenes and communities
  • From videogame field to videogame industries
  • Conclusion