The videogame industry does not exist why we should think beyond commercial game production
The precarious reality of videogame production beyond the corporate blockbuster studios of North America. The videogame industry, we're invariably told, is a multibillion-dollar, high-tech business conducted by large corporations in certain North American, European, and East Asian cities. But m...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Cambridge, MA :
The MIT Press
2023
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Edición: | 1st ed |
Colección: | The MIT Press Series
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009762703706719 |
Tabla de Contenidos:
- Introduction
- From videogame Industry to videogame fields
- Videogame production in Australia
- Getting by in the videogame gig economy
- Enrolling students into the field
- Embedding gamemaking skills
- Scenes and communities
- From videogame field to videogame industries
- Conclusion