The videogame industry does not exist why we should think beyond commercial game production

The precarious reality of videogame production beyond the corporate blockbuster studios of North America. The videogame industry, we're invariably told, is a multibillion-dollar, high-tech business conducted by large corporations in certain North American, European, and East Asian cities. But m...

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Bibliographic Details
Other Authors: Keogh, Brendan, author (author)
Format: eBook
Language:Inglés
Published: Cambridge, MA : The MIT Press 2023
Edition:1st ed
Series:The MIT Press Series
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009762703706719
Table of Contents:
  • Introduction
  • From videogame Industry to videogame fields
  • Videogame production in Australia
  • Getting by in the videogame gig economy
  • Enrolling students into the field
  • Embedding gamemaking skills
  • Scenes and communities
  • From videogame field to videogame industries
  • Conclusion