The videogame industry does not exist why we should think beyond commercial game production

The precarious reality of videogame production beyond the corporate blockbuster studios of North America. The videogame industry, we're invariably told, is a multibillion-dollar, high-tech business conducted by large corporations in certain North American, European, and East Asian cities. But m...

Descripción completa

Detalles Bibliográficos
Otros Autores: Keogh, Brendan, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Cambridge, MA : The MIT Press 2023
Edición:1st ed
Colección:The MIT Press Series
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009762703706719

Ejemplares similares