Getting started with SketchUp Pro expert tips, tricks, and best practices to get started with 3D designing with SketchUp

Level up your 3D design skills with SketchUp Pro by employing real-world examples and design guidelines Purchase of the print or Kindle book includes a free PDF eBook Key Features Put your architectural design knowledge to work by exploring practical examples Gain a deeper understanding of SketchUp&...

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Detalles Bibliográficos
Otros Autores: Sellers, David S., author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Birmingham, England : Packt Publishing Ltd [2023]
Edición:1st ed
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009755239606719
Tabla de Contenidos:
  • Cover
  • Copyright
  • Contributors
  • Table of Contents
  • Preface
  • Part 1 - User Interface and Beginning Modeling!
  • Chapter 1: Beginning with SketchUp Pro
  • SketchUp Versions
  • Exploring the SketchUp Pro User Interface
  • Drawing Area
  • Title Bar
  • Menu Bar
  • Getting Started Toolbar and Other Toolbars
  • Status Bar
  • Default Panels
  • Navigating in SketchUp Pro
  • Orbit
  • Pan
  • Zoom
  • Zoom Extents
  • Views Toolbar
  • Other Zoom Tools
  • Active Tools while using Navigation
  • Geometry "Rules" in SketchUp
  • Edges (Lines)
  • Faces
  • Rectangles
  • Polygons
  • Curves (Welded Edges)
  • Summary
  • Chapter 2: Principal Tools, Axes, and Inferences
  • Working with the Principal Tools
  • The Select Tool
  • The Lasso Select Tool
  • The Eraser Tool
  • Axes - orienting in our Model
  • Place
  • Move
  • Reset
  • Align View
  • Hide
  • Understanding Snaps and Inferences
  • Snaps
  • Inferences
  • Summary
  • Chapter 3: Modeling with Groups and Components
  • Working with "Sticky Geometry"
  • What is Sticky Geometry?
  • Avoiding Sticky Geometry
  • Using Sticky Geometry
  • Model with Groups and Components (Objects)
  • Objects in SketchUp
  • Deciding When to Use Groups versus Components
  • Summary
  • Chapter 4: Drawing Tools - We Begin Modeling!
  • Modeling with the Drawing Tools
  • Where Can You Draw Geometry?
  • Line Tool
  • Freehand Tool
  • Rectangle Tool
  • Rotated Rectangle Tool
  • Circle Tool
  • Polygon Tool
  • Arc Tool
  • 2 Point Arc Tool
  • 3 Point Arc Tool
  • Pie Tool
  • Creating 3D, Solid, and Watertight Geometry
  • Understanding how Faces Heal
  • Creating Faces by Drawing Edges
  • Healing "Broken" Faces
  • Summary
  • Chapter 5: Editing Tools - Making Big Changes!
  • Changing Geometry with the Editing Tools
  • Preselecting Geometry - Workflow Order of Operations
  • The Move Tool
  • Copy and Array
  • Autofold
  • The Rotate Tool.
  • The Scale Tool
  • Where to scale from?
  • Which Scale Proportions?
  • How Much Scale Should Be Applied? (Scale Amount and Flipped?)
  • The Push/Pull Tool
  • The Follow Me Tool
  • The Offset Tool
  • The Flip Tool
  • The Legacy Flip Along Workflow
  • Editing Existing Geometry and Creating New Geometry
  • Face Orientation
  • Tape Measure and Protractor Guides
  • Summary
  • Part 2 - Views, Animations, and Materials
  • Chapter 6: Camera Options
  • Camera Options - My Geometry is Not Straight!
  • Perspective View
  • The Two-Point Perspective View
  • The Parallel Projection View
  • Camera Tools
  • Position Camera
  • Look Around
  • Walk
  • Field of View
  • Summary
  • Chapter 7: View Options
  • Styles
  • Edge Styles
  • Face Styles
  • Component Styles
  • Creating and Editing Styles
  • Shadows and Fog
  • Shadows
  • Fog
  • Sections
  • Section View Options
  • Scenes
  • Animation
  • Summary
  • Chapter 8: Materials
  • Materials
  • Colors
  • Textures
  • Paint Bucket Tool
  • Applying Materials
  • Sample Materials
  • Overriding Existing Materials with Modifier Keys
  • Creating and Editing Materials with the Materials Panel
  • Finding Materials
  • Creating a Material from an Existing Material
  • Creating a Material from an Image Import
  • Editing Materials
  • Saving Materials and Collections
  • Managing Materials in Your Model
  • Advanced Techniques
  • Texture Position
  • Projected Textures
  • Additional Material Options
  • Summary
  • Part 3 - Advanced Modeling and Model Organization
  • Chapter 9: Entity Info, Outliner, and Tags Dynamically Organize Your Models
  • Entity Info
  • Edges and Welded Edges
  • Faces
  • Groups
  • Components
  • Construction Geometry
  • Outliner
  • Tags
  • Tag Visualization Options
  • Tag folders
  • Cleaning Up Unwanted Tags
  • Using Tags with Scenes
  • Summary
  • Chapter 10: Model Info and Preferences
  • Model Info
  • Animation.
  • Classifications
  • Components
  • Credits
  • Dimensions
  • File
  • Geo-location
  • Rendering
  • Statistics
  • Text
  • Units
  • Preferences
  • Accessibility
  • Applications
  • Compatibility
  • Drawing
  • Files
  • General
  • Graphics (Formerly OpenGL)
  • Shortcuts
  • Template
  • Workspace
  • Summary
  • Chapter 11: Working with Components
  • Using the Components Panel
  • Creating Components
  • Creating New Components
  • Nested Components
  • Component Statistics
  • Updating and Editing Components
  • Component Instances
  • Instance Options
  • Dynamic and Live Components
  • Dynamic Components
  • Live Components
  • Summary
  • Chapter 12: Import, Export, 3D Warehouse, and Extensions
  • Import Options
  • Importing 3D Files
  • 2D Files
  • Image Files
  • Export Options
  • Exporting 3D Files
  • Exporting 2D Files
  • Image Files
  • Section Slices
  • Animations
  • Send to LayOut
  • 3D Warehouse
  • Extensions
  • Extension Warehouse
  • Extension Manager
  • Overlays
  • Summary
  • Index
  • Other Books You May Enjoy.