The visualization handbook

The Visualization Handbook provides an overview of the field of visualization by presenting the basic concepts, providing a snapshot of current visualization software systems, and examining research topics that are advancing the field. This text is intended for a broad audience, including not only t...

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Detalles Bibliográficos
Otros Autores: Hansen, Charles D. (-), Johnson, Chris R.
Formato: Libro electrónico
Idioma:Inglés
Publicado: Burlington, MA : Butterworth-Heinemann c2005.
Edición:1st ed
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009755116206719
Tabla de Contenidos:
  • Cover; Contents; Contributors; Preface; Acknowledgments; PART IIntroduction; 1 Overview of Visualization; 1.1 Introduction; 1.2 Scalar Algorithms; 1.3 Vector Algorithms; 1.4 Tensor Algorithms; 1.5 Modeling Algorithms; 1.6 Bibliographic Notes; PART IIScalar Field Visualization:Isosurfaces; 2 Accelerated Isosurface Extraction Approaches; 2.1 Introduction; 2.2 Isosurface Extraction Approaches; 2.3 The Span Space; 2.4 Near-Optimal Isosurface Extraction; 2.5 View-Dependent Isosurface Extraction; 2.6 Summary; 3 Time-Dependent Isosurface Extraction; 3.1 Space-Efficient Search Data Structure
  • 3.2 Extracting Isosurfaces in Four4 Optimal Isosurface Extraction; 4.1 Introduction; 4.2 Selecting Cells Through Interval Trees; 4.3 Extraction of Isosurfaces from Structured and Unstructured Grids; 4.4 Assessment; 5 Isosurface Extraction Using Extrema Graphs; 5.1 Introduction; 5.2 Isosurface Propagation; 5.3 Isosurface Generation Using an Extrema Graph; 5.4 Isosurface Generation Using an Extrema Skeleton; 5.5 Skeleton Generation for the Extraction of Numerical Features; 5.6 Conclusion; 6 Isosurfaces and Level-Sets; 6.1 Introduction; 6.2 Surface Normals; 6.3 Second-Order Structure
  • 6.4 Deformable Surfaces6.5 Deformation: The Level-Set Approach; 6.6 Numerical Methods; 6.7 Applications; 6.8 Summary; PART IIIScalar Field Visualization:Volume Rendering; 7 Overview of Volume Rendering; 7.1 Introduction; 7.2 Volumetric Data; 7.3 Rendering via Geometric Primitives; 7.4 Direct Volume Rendering: Prelude; 7.5 Volumetric Function Interpolation; 7.6 Volume Rendering Techniques; 7.7 Acceleration Techniques; 7.8 Classification and Transfer Functions; 7.9 Volumetric Global Illumination; 7.10 Rendering on Parallel Architectures; 7.11 Special-Purpose Rendering Hardware
  • 7.12 General-Purpose Rendering Hardware7.13 Irregular Grids; 7.14 Time-Varying and High-Dimensional Data; 7.15 Multichannel and Multimodal Data; 7.16 Nonphotorealistic Volume Rendering; 8 Volume Rendering Using Splatting; 8.1 The Theory; 8.2 Image-Aligned Sheet-Based Splatting; 8.3 Splatting with Shadows; 8.4 Future Work; 9 Multidimensional Transfer Functions for Volume Rendering; 9.1 Introduction; 9.2 Previous Work; 9.3 Multidimensional Transfer Functions; 9.4 Interaction and Tools; 9.5 Rendering and Hardware; 9.6 Discussion; 10 Pre-Integrated Volume Rendering
  • 10.1 Introduction to Pre-Integrated Volume Rendering10.2 Pre-Integrated Volume Rendering Algorithms; 10.3 Accelerated Pre-Integration; 10.4 Pre-Integrated Rendering Techniques; 10.5 Open Problems; 11 Hardware-Accelerated Volume Rendering; 11.1 Introduction; 11.2 Volume Rendering Basics; 11.3 The Volume Rendering Pipeline; 11.4 Advanced Techniques; 11.5 Ray-Casting; 11.6 Texture Slicing; 11.7 Shear-Warp Rendering; 11.8 Splatting; 11.9 Conclusions; PART IVVector Field Visualization; 12 Overview of Flow Visualization; 12.1 Introduction; 12.2 Mathematical Description of a Vector Field
  • 12.3 Particle Tracing in Time-Dependent Flow Fields