Visual teams graphic tools for commitment, innovation, & high performance
Graphic tools and visual solutions for team building and development Visual Teams uses visual tools and methods to help teams-both face-to-face and virtual-reach high performance in today's work environment. As teams become more and more global and distributed, visualization provides an importa...
Autor principal: | |
---|---|
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Hoboken, N.J. :
John Wiley & Sons
2011.
|
Edición: | 1st ed |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009755105406719 |
Tabla de Contenidos:
- Visual Teams: Graphic Tools for Commitment, Innovation, & High Performance; Contents; Introduction: Imagining Better Results for Teams; I. What Is a Visual Team?: Using Graphics Across the Whole Workflow; 1. Working Like Designers / Why Visual Teams Get Results; 2. Why Be a Visual Team? / The Case for Collaboration; 3. A Graphic User Interface for Teams / The Drexler/Sibbet Team Performance Model; II. Leading Visual Teams: Seeing the BIG Picture; 4. So You've Just Been Promoted / Understanding Team Leadership; 5. Managing Four Flows of Activity / Attention, Energy, Information, & Operations
- 6. Supporting Innovation / Providing Visual ToolsIII. Visual Team Startup: Creating Trust, Focus, & Commitment; 7. Visualizing Purpose / Orienting to Your Mission; 8. Seeing Yourself As a Team / Developing Trust; 9. Clarifying Goals / Using the Graphic Gameplan; 10. Consensus or Command? / Deciding Commitments; IV. Sustaining Results: Innovating for High Performance; 11. Graphics & Project Management / Implementation You Can Literally See; 12. Visualizing & Innovating / Understanding High Performance; 13. Assessments, Dialogues, & Sharing Rallies / The Importance of Learning & Renewal
- V. Growing a Visual Team Culture: Thinking BIG About Opportunities14. Introducing Visual Teams / Communicating Benefits; 15. Developing Visual Team Skills / Learning Tips & Tools; 16. Shared Visual Language / Toward an Operating System for Visual Teams; VI. New Technology Tools: A Revolution in Visual Collaboration; 17. Visual Tools Come of Age / Experiencing High Performance at the Institute for the Future; 18. Graphics for Distributed Teams / Web & Teleconferences; 19. Team Rooms & the Net / Physical Places or Virtual Spaces?; 20. Mobile Technology / Reshaping Tomorrow's Teams
- VII. Links, Tools, & Other Resources21. Websites & Bibliography; Appendix; Jack R. Gibb's Original Research; Summary of Arthur M.Young's Theory of Process; Index