Mastering Autodesk 3Ds Max Design 2011 Autodesk official training guide

Autodesk's official guide to architectural visualization using 3ds Max Design Exclusively endorsed by Autodesk, this comprehensive tutorial and reference thoroughly covers 3ds Max Design, the 3D modeling, animation, and rendering software used for architectural visualizations. It also includes...

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Detalles Bibliográficos
Autor principal: Gerhard, Mark (-)
Otros Autores: Harper, Jeffrey M.
Formato: Libro electrónico
Idioma:Inglés
Publicado: Hoboken, N.J. : Wiley Technology Pub c2010.
Edición:1st ed
Colección:Serious skills.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009755078006719
Tabla de Contenidos:
  • Mastering Autodesk 3ds Max Design 2011; Acknowledgments; About the Authors; Contents; Introduction; How to Use This Book; The Tutorial Files on the Website; What You'll Find; System Requirements; Chapter 1: Getting to Know 3ds Max Design 2011; Introducing the New 3ds Max Design 2011 Features; What Was New in 3ds Max Design 2010; Getting Started with 3ds Max; Touring the Interface; Working with Objects; Getting the View You Want; Working with the Custom UI and Defaults Switcher; 3ds Max Design 2011 Quick-Start; The Bottom Line; Chapter 2: Introducing 3ds Max Objects
  • Understanding Standard PrimitivesModeling Standard Primitives with Modifiers; How 3ds Max Sees Objects; Making Clones That Share Properties; Introducing Extended Primitives; Working with Groups; The Bottom Line; Chapter 3: Creating Shapes with Splines; Drawing with Splines; Modifying a Shape Using Sub-object Levels; Outlining and Extruding Splines; Combining and Extruding Primitive Splines; Joining Closed Splines with Boolean Tools; Creating a Solid Form with Splines; Introducing the Other Spline Types; Editing Splines; Placing and Beveling Text; The Bottom Line
  • Chapter 4: Editing Meshes and Creating Complex ObjectsCreating Openings in a Wall with Boolean Operations; Tracing a Sketch; Editing Meshes; Using Instanced Clones to Create Symmetrical Forms; Attaching Objects to a Mesh; Smoothing Meshes; Creating and Modifying Objects Using Box Modeling; Creating Clones with Array and Snapshot; The Bottom Line; Chapter 5: Working with External Design Data; Creating Topography with Splines; Setting Up an AutoCAD Plan for 3ds Max; Importing AutoCAD Plans into 3ds Max Design; Exploring the File Link Manager; Importing a Truss
  • Importing Revit Files into 3ds MaxThe Bottom Line; Chapter 6: Creating AEC Objects; Creating a Parametric Wall; Adding Doors and Windows to Walls; Changing Elevations with Stairs; Setting Boundaries with Railings; Adding Foliage to a Scene; The Bottom Line; Chapter 7: Organizing and Editing Objects; Naming Objects; Organizing Objects by Layers; Lofting an Object; Using the Noise Modifier; Extruding with the Sweep Modifier; Aligning Objects; The Bottom Line; Chapter 8: Light and Shadow; Lighting Your Model; Rendering a View; Ambient Light; Adding Shadow Effects; Playing in the Shadows
  • Using the Light ListerUsing Scene States; The Bottom Line; Chapter 9: Enhancing Models with Materials; Understanding Bitmap Texture Maps; Adding Materials to Objects; Understanding Material Libraries; Editing Materials; Understanding Mapping Coordinates; Using the Standard Material; Map Scalar Modifiers; Adding Entourage; Assigning Materials to Parts of an Object; Exploring the Autodesk Materials; The Material Utilities; Modeling with Displacement Maps; Additional Mapping and Material Features; The Bottom Line; Chapter 10: Using the 3ds Max Camera; Understanding the 3ds Max Camera
  • Setting Up an Interior View