Godot 4 game development cookbook over 50 solid recipes for building high-quality 2D and 3D games with improved performance

Explore the latest features of Godot 4 using advanced techniques and recipes to create professional-grade games with increased efficiency Purchase of the print or Kindle book includes a free PDF eBook Key Features Take advantage of the new Vulkan renderer and 3D physics in Godot 4 to create high-qua...

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Detalles Bibliográficos
Otros Autores: Johnson, Jeff, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Birmingham, England : Packt Publishing Ltd [2023]
Edición:1st ed
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009752721006719
Tabla de Contenidos:
  • Table of Contents Exploring the Godot 4 Editor Transitioning to GDScript 2.0 2D and 3D Rendering with Vulkan Practicing Physics and Handling Navigation in Godot 4 Playing with Shaders in Godot 4 Importing 3D Assets in Godot 4 Adding Sound and Music to Your Game Making 2D Games Easier with Tileset and Tilemap Achieving Better Animations Using the New Animation Editor Exploring New Multiplayer Features in Godot 4.