Geometry for programmers
Geometry for Programmers guides you through the math behind graphics and modeling tools. It's full of practical examples and clear explanations that make sense even if you don't have a background in advanced math. You'll learn how basic geometry can help you avoid code layering and re...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Shelter Island, NY :
Manning Publications
[2023]
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Edición: | [First edition] |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009748735306719 |
Tabla de Contenidos:
- 1. Getting started
- 2. Terminology and jargon
- 3. The geometry of linear equations
- 4. Projective geometric transformations
- 5. The geometry of calculus
- 6. Polynomial approximation and interpolation
- 7. Splines
- 8. Nonlinear transformations and sufaces
- 9. The geometry of vector algebra
- 10. Modeling shapes with signed distance functions and surrogates
- 11. Modeling surfaces with boundary representations and triagle meshes
- 12. Modeling bodies with images and voxels.