Game Poems videgame design as lyric practice

"Scholars, critics, and creators describe certain videogames as being "poetic," yet what that means or why it matters is rarely discussed. In Game Poems: Videogame Design as Lyric Practice, independent game designer Jordan Magnuson explores the convergences between game making and lyr...

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Detalles Bibliográficos
Autor Corporativo: Amherst College. Press, publisher (publisher)
Otros Autores: Magnuson, Jordan, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Amherst : Amherst College Press 2023.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009748232806719
Tabla de Contenidos:
  • Introduction. Why Poetry as a Lens for Videogames?
  • Part I. What Is a "Game Poem"?
  • Chapter 1. Thinking in Terms of Lyric Poetry
  • Chapter 2. Game Poems are Short
  • Chapter 3. Game Poems are Subjective
  • Chapter 4. Game Poems Make Use of Poetic Address
  • Chapter 5. Game Poems Exist in a Ritual Space Rather Than a Narrative Space
  • Chapter 6. Game Poems are Hyperbolic
  • Chapter 7. Game Poems are Bound to Metaphor and Ambiguous Imagery
  • Chapter 8. Game Poems Juxtapose Signified Meaning With Material Meaning
  • Chapter 9. The Value of Identifying Game Poems
  • Part II. Making Game Poems in Practice
  • Chapter 10. What is the Material of the Videogame Poet?
  • Chapter 11. Thinking in Terms of Language and Signifiers
  • Chapter 12. One Vision of Poetic Intervention
  • Chapter 13. Recasting the Language of Videogames
  • Chapter 14. Making Game Poems in Practice: A Beginner's Guide
  • Chapter 15. Why We Need Game Poems: A Brief Conclusion
  • Appendix I Tools and Resources for Finding and Making Game Poems.