Interacting with Presence HCI and the sense of presence in computer-mediated environments

"The experience of using and interacting with the newest Virtual Reality and computing technologies is profoundly affected by the extent to which we feel ourselves to be really 'present' in computer-generated and -mediated augmented worlds. This feeling of 'Presence', of &qu...

Full description

Bibliographic Details
Other Authors: Murray, Dianne, editor (editor), Riva, Giuseppe, 1696- editor, Waterworth, John A. (John Alexander), 1951- editor
Format: eBook
Language:Inglés
Published: [Berlin, Germany] : De Gruyter Open 2014.
Series:Psychology.
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009746158706719
Description
Summary:"The experience of using and interacting with the newest Virtual Reality and computing technologies is profoundly affected by the extent to which we feel ourselves to be really 'present' in computer-generated and -mediated augmented worlds. This feeling of 'Presence', of "being inside the mediated world", is key to understanding developments in applications such as interactive entertainment, gaming, psychotherapy, education, scientific visualisation, sports training and rehabilitation, and many more. This edited volume, featuring contributions from internationally renowned scholars, provides a comprehensive introduction to and overview of the topic of mediated presence --or 'tele-presence'--and of the emerging field of presence research. It is intended for researchers and graduate students in human-computer interaction, cognitive science, psychology, cyberpsychology and computer science, as well as for experienced professionals from the ICT industry"--Publisher flyer, accessed 06/24/2020.
Physical Description:1 online resource (188 pages) : illustrations