Videogames and agency
Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn ref...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
London, England ; New York, New York :
Routledge
[2023]
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Colección: | Routledge Advances in Game Studies
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009740921806719 |
Tabla de Contenidos:
- Acknowledgements; Introduction; 1. Understanding Agency; Agency in Game Studies; Agency in Game Design; Toward a Conceptualisation of Agency; 2. A Multidimensional Heuristic Framework for Analysing Player Agency; Agency Afforded in Space: The Spatial-Explorative Dimension; Agency Afforded in Time: The Temporal-Ergodic Dimension; Agency Over the Avatar and its Surroundings: The Configurative-Constructive Dimension; Agency and Narrativity: The Narrative-Dramatic Dimension; 3. An "Active Cinematic Experience": Naughty Dog's Uncharted Series; Naughty Dog and the Uncharted Franchise; Developing Uncharted 4: A Thief's End; Agency and a "Cinematic Feel"; 4. "A Compelling Story with Choices That Matter": BioWare's Mass Effect Series; BioWare and the Mass Effect Franchise; Developing Mass Effect: Andromeda; Narrativity, Eventfulness, and Agency; 5. "The World is Your Play-Doh": System Era Softworks and Astroneer; Independent Games: Definitions and Trends Developing Astroneer; Agency and Playfulness; Conclusion; Index.