Universal Principles of UX 100 Timeless Strategies to Create Positive Interactions Between People and Technology
Universal Principles of UX is a comprehensive, cross-disciplinary encyclopedia for user experience designers.
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Minneapolis :
Quarto Publishing Group USA
2023.
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Colección: | Rockport Universal
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009720312706719 |
Tabla de Contenidos:
- Cover
- Title
- Contents
- Preface
- Consider
- 01 The user comes first.
- 02 Work on UX and UI simultaneously.
- 03 UI makes or breaks usability.
- 04 Always surpass expectations.
- 05 Design is not neutral.
- 06 Words matter.
- 07 Visual metaphors communicate fastest.
- 08 Attractive products are more usable.
- 09 People remember the unusual.
- 10 First and last items are remembered most.
- 11 Less is more.
- 12 Less is a bore.
- 13 Provide feedback quickly or else.
- 14 Friction isn't always bad.
- 15 First impressions matter.
- 16 UX design isn't timeless.
- 17 Nothing last forever.
- Empathize
- 18 Accessibility first.
- 19 Allow for differences in digital literacy.
- 20 Take extra care of seniors.
- 21 Children are not small adults.
- 22 Design for learnability.
- 23 Don't just design for novices.
- 24 Make the choice easy.
- 25 Diverse teams create better solutions.
- 26 Context matters more than screen size.
- 27 Design for clumsy handling.
- 28 Match the real world.
- 29 Know when to break with convention.
- 30 Persuade, don't coerce.
- 31 Design for passive attention.
- 32 Know the purpose.
- 33 Only interrupt when necessary.
- 34 Make notifications valuable.
- 35 Minimize form input.
- 36 Little time, little design.
- 37 Rules are meant to be broken.
- Define
- 38 Choose the right client.
- 39 Be a good detective.
- 40 Gather requirements.
- 41 Define the problem statement.
- 42 Find shortcuts.
- 43 Done is better than perfect.
- 44 Underpromise and overdeliver.
- 45 Introduce complexity only when necessary.
- 46 Some complexity cannot be reduced.
- 47 Imagine the user journey.
- 48 Create a user flow.
- 49 Remove barriers and obstacles.
- 50 What isn't there matters.
- 51 Pointing devices inform functionality.
- Research
- 52 Design cannot be fully objective.
- 53 Most of the science in design is bullshit.
- 54 Do just enough research.
- 55 Map the ecosystem.
- 56 Look at the data.
- 57 Not everything that counts can be counted.
- 58 Test for statistical generalizability.
- 59 Don't base personas on assumptions.
- 60 Keep your enemies close.
- 61 Learn from bad examples.
- 62 Make expectations work in your favor.
- 63 Uncover consensus and ambiguity.
- Design
- 64 Brainstorm efficiently.
- 65 Build consensus.
- 66 Learn from real-world navigation.
- 67 Build a logical structure.
- 68 Visualize the relationship between pages.
- 69 Don't get gimmicky with navigation.
- 70 Yes, side doors matter.
- 71 Prime before presenting.
- 72 Move from low to high fidelity.
- 73 Don't just illustrate, annotate.
- 74 Interaction design is the brand.
- 75 Bad typography leads to bad UX.
- 76 So you think you can scroll.
- 77 Animate responsibly.
- 78 Make data lovable.
- 79 Dark mode rises.
- 80 Never give total control.
- 81 Personalization is hit or miss.
- 82 A word is worth a thousand pictures.
- 83 Understand the sales funnel.
- 84 Target the right devices.
- 85 Systems are great for corporations.
- 86 Modularity is great for designers.
- 87 Expect the unexpected.
- Validate
- 88 Voice assistants suck.
- 89 Don't ask for unnecessary things.
- 90 Manage errors effectively.
- 91 Accept many inputs.
- 92 Confirm user actions.
- 93 Broken pages shouldn't feel broken.
- 94 Fill the gap imagination can't bridge.
- 95 Metric-based design is silly.
- 96 Most issues can be spotted a mile ahead.
- 97 Don't grade your own homework.
- 98 Get the most bang for your buck.
- 99 Stay involved postlaunch.
- 100 Lower expectations for high satisfaction.
- About the Author
- Acknowledgments
- Index
- Copyright.