Procedural Generation in Godot Learn to Generate Enjoyable Content for Your Games
Learn the tricks of simple procedural generation and how various genres, such as racing simulators, platformers, and roguelikes, can all benefit from these techniques. In this book, you'll learn how to combine hand-crafted content with algorithms to create immersive and beautiful environments....
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Berkeley, CA :
Apress
2023.
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Edición: | 1st ed. 2023. |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009714838506719 |
Tabla de Contenidos:
- Chapter 1: Hand crafted vs. Procedural
- Chapter 2: Generating with Nodes
- Chapter 3: Generating with Tiles
- Chapter 4: Recreating Sokoban
- Chapter 5: Designing Levels in Pixel Art
- Chapter 6: Creating a Seeding System
- Chapter 7: Recreating Bouncy Cars
- Chapter 8: Navigating in Generated Levels
- Chapter 9: Randomized Collective Nodes within a Generated Map
- Chapter 10: Recreating Invasion
- Chapter 11: Paths and Path Followers
- Chapter 12: Interaction Systems
- Chapter 13: Recreating This War of Mine.