Digital Broadband Content The online computer and video game industry
Computer and video games is a young industry with rapid growth underpinned by technological development. The global market in 2003 was over USD 21 billion compared with USD 32 billion for the recorded music industry. The main segments are off-line consoles and PCs; online and wireless games are stil...
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Formato: | Libro electrónico |
Idioma: | Inglés |
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Paris :
OECD Publishing
2005.
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Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009705241006719 |
Tabla de Contenidos:
- -Foreword
- Preface
- Summary
- Introduction
- The Computer Game Industry in OECD Countries
- Industry Structure and Value Chains
- Business Models and Cost Structures
- Drivers of the Computer Game Industry
- Barriers to Development of the Computer Game Industry
- Policy Framework
- Annex I. Abbreviations
- Annex II. Statistical Definition of the Computer Game Industry
- Annex III. Selected Computer and Video Games Mergers and Acquisitions, 2000-2003