Digital Broadband Content The online computer and video game industry

Computer and video games is a young industry with rapid growth underpinned by technological development. The global market in 2003 was over USD 21 billion compared with USD 32 billion for the recorded music industry. The main segments are off-line consoles and PCs; online and wireless games are stil...

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Bibliographic Details
Main Author: Organisation for Economic Co-operation and Development.
Corporate Author: Organisation for Economic Co-operation and Development (-)
Format: eBook
Language:Inglés
Published: Paris : OECD Publishing 2005.
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009705241006719
Table of Contents:
  • -Foreword
  • Preface
  • Summary
  • Introduction
  • The Computer Game Industry in OECD Countries
  • Industry Structure and Value Chains
  • Business Models and Cost Structures
  • Drivers of the Computer Game Industry
  • Barriers to Development of the Computer Game Industry
  • Policy Framework
  • Annex I. Abbreviations
  • Annex II. Statistical Definition of the Computer Game Industry
  • Annex III. Selected Computer and Video Games Mergers and Acquisitions, 2000-2003