GameMaker Fundamentals Learn GML Programming to Start Making Amazing Games
Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games. Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to desig...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Berkeley, CA :
Apress
2023.
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Edición: | 1st ed. 2023. |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009703305406719 |
Tabla de Contenidos:
- Chapter 1: Variables
- Chapter 2: Conditionals
- Chapter 3: Drawing Shapes
- Chapter 4: More Drawing
- Chapter 5: Input & Movement
- Chapter 6: Objects & Events
- Chapter 7: Sprites
- Chapter 8: Health, Lives and score
- Chapter 9: Mouse
- Chapter 10: Alarms
- Chapter 11: Collisions
- Chapter 12: Rooms
- Chapter 13: Backgrounds
- Chapter 14: Sounds
- Chapter 15: Splash Screens & Menus
- Chapter 16: Randomi
- Chapter 17: AI
- Chapter 18: INI files
- Chapter 19: Effects
- Chapter 20: Loops
- Chapter 21: Arrays
- Chapter 22: DS Lists
- Chapter 23: Paths
- Chapter 24: Functions
- 25. Tileset
- 26. Timelines
- 27. Views
- 28. MP Grids
- 29. Sequences.