Sonic Interactions in Virtual Environments

This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment...

Descripción completa

Detalles Bibliográficos
Otros Autores: Geronazzo, Michele (Editor), Geronazzo, Michele. editor (editor), Serafin, Stefania. editor
Formato: Libro electrónico
Idioma:Inglés
Publicado: Cham Springer Nature 2023
Cham : 2023.
Edición:1st ed. 2023.
Colección:Human–Computer Interaction Series,
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009701632106719
Tabla de Contenidos:
  • Part I Introduction: Sonic Interactions in Virtual Environments: the Egocentric Audio Perspective of the Digital Twin
  • Part II Interactive and Immersive Audio: Procedural Modeling of Interactive Sound Sources in Virtual Reality
  • Interactive and Immersive Auralization
  • System-to-User and User-to-System Adaptations in Binaural Audio
  • Audio Quality Assessment for Virtual Reality
  • Part III Sonic Interactions: Spatial Design Considerations for Interactive Audio in Virtual Reality
  • Embodied and Sonic Interactions in Virtual Environments: Tactics and Exemplars
  • Supporting Sonic Interaction in Creative, Shared Virtual Environments
  • Spatial Audio Mixing in Virtual Reality
  • Part IV Sonic Experiences: Audio in Multisensory Interactions: from Experiments to Experiences
  • Immersion in Audiovisual Experiences
  • Augmenting Sonic Experiences through Haptic Feedback
  • From the Lab to the Stage: Practical Considerations on Designing Performances with Immersive Virtual Musical Instruments
  • Index.