What is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and...
Autor principal: | |
---|---|
Otros Autores: | , , |
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Bielefeld
transcript Verlag
2022
Bielefeld : [2022] |
Edición: | 1st ed |
Colección: | Game Studies
|
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009701630706719 |
Tabla de Contenidos:
- Frontmatter
- Contents
- Opening remarks
- Preface to this edition
- Chapter 1: Introduction
- Chapter 2: Simulations, games and make-believe
- Chapter 3: Computer game fiction
- Chapter 4: The model and the avatar
- Chapter 5: The simulator
- Chapter 6: The computer game avatar
- Chapter 7: 2D/3D
- Chapter 8: The avatarial camera
- Conclusion
- Tracing the Avatar. An Afterword
- Bibliography