What is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition

What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and...

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Detalles Bibliográficos
Autor principal: Klevjer, Rune, author (author)
Otros Autores: Günzel, Stephan, contributor (contributor), Mersch, Dieter, contributor, Sternagel, Jörg, contributor
Formato: Libro electrónico
Idioma:Inglés
Publicado: Bielefeld transcript Verlag 2022
Bielefeld : [2022]
Edición:1st ed
Colección:Game Studies
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009701630706719
Tabla de Contenidos:
  • Frontmatter
  • Contents
  • Opening remarks
  • Preface to this edition
  • Chapter 1: Introduction
  • Chapter 2: Simulations, games and make-believe
  • Chapter 3: Computer game fiction
  • Chapter 4: The model and the avatar
  • Chapter 5: The simulator
  • Chapter 6: The computer game avatar
  • Chapter 7: 2D/3D
  • Chapter 8: The avatarial camera
  • Conclusion
  • Tracing the Avatar. An Afterword
  • Bibliography