Create StunnCreate stunning renders using V-ray in 3d max guiding the next generation of 3D renderersing Renders Using V-Ray in 3ds Max

Create Stunning Renders Using V-Ray in 3ds Max: Guiding the Next Generation of 3D Renderers is a step by step guide on how to create realistic renderings using V-Ray for 3ds Max. This book is intended for architects, interior designers, and anyone else wanting to create photorealistic renderings usi...

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Detalles Bibliográficos
Otros Autores: Nikita, Margarita, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Boca Raton, Florida ; London ; New York : CRC Press [2022]
Edición:1st ed
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009701324306719
Tabla de Contenidos:
  • Cover
  • Half Title
  • Title Page
  • Copyright Page
  • Dedication
  • Contents
  • Acknowledgments
  • My Story
  • Author Bio
  • 1. Getting Started
  • 1.1. 3ds Max Interface Overview
  • 1.2. Viewports
  • 1.3. Create and Modify Standard Primitives
  • 1.4. Selecting Objects
  • 1.5. Transform Commands
  • 1.5.1. Select and Move
  • 1.5.2. Select and Rotate
  • 1.5.3. Select and Scale
  • 1.6. Saving a Project
  • 1.6.1. Save As
  • 1.6.2. Save Selected
  • 1.6.3. Archive
  • 2. Rendering Settings
  • 2.1. Assign V-Ray
  • 2.2. V-Ray Frame Buffer
  • 2.2.1. Overview
  • 2.2.1.1. Rendering Window
  • 2.2.1.2. V-Ray Messages Window
  • 2.2.1.3. VFB Window
  • 2.2.2. Layers
  • 2.2.2.1. Exposure
  • 2.2.2.2. White Balance
  • 2.2.2.3. Curves
  • 2.2.2.4. Lens Effects
  • 2.2.3. Saving a Render
  • 2.2.4. History
  • 2.3. Rendering Settings
  • 2.3.1. V-Ray
  • 2.3.1.1. Global Switches
  • 2.3.1.2. Image Sampler (Antialiasing)
  • 2.3.1.3. Progressive Image Sampler
  • 2.3.1.4. Bucket Image Sampler
  • 2.3.2. GI
  • 2.3.2.1. Global Illumination
  • 2.3.3. Render Elements
  • 2.3.4. Common
  • 2.4. Interactive Production Rendering (IPR)
  • 3. Cameras
  • 3.1. Placing a VRayPhysicalCamera
  • 3.1.1. Selecting a Camera
  • 3.1.2. Using Transforms to Adjust the Camera Position
  • 3.2. VRayPhysicalCamera Settings
  • 3.2.1. Focal Length
  • 3.2.2. Clipping Planes
  • 3.2.3. Using the Camera Viewport Controls
  • 3.2.4. Simulation of Real-Life Cameras by VRayPhysicalCamera
  • 3.3. Camera Lister
  • 4. Natural Lighting
  • 4.1. VRaySun
  • 4.1.1. Placing VRaySun
  • 4.1.2. VRaySun Parameters
  • 4.2. HDRIs and Dome VRayLight
  • 4.2.1. Dome VRayLight Settings
  • 5. Artificial Lighting
  • 5.1. VRayLights
  • 5.2. VRayIES
  • 5.3. VRayLightMix
  • 6. Material Editor
  • 6.1. Slate Material Editor
  • 6.2. Compact Material Editor
  • 6.3. Slate vs Compact Material Editor
  • 7. Materials
  • 7.1. The Scene Materials.
  • 7.1.1. Fabric
  • 7.1.2. Wood
  • 7.1.3. Glass
  • 7.1.4. Metal
  • 7.1.5. Drapery and Sheer
  • 7.1.6. Leather
  • 7.1.7. Carpet
  • 7.1.8. Book (Multi/Sub-Object Material)
  • 7.1.9. Greenery (Multi/Sub-Object Material)
  • 7.2. Asset Tracking
  • 7.3. UVW Map
  • 8. Libraries
  • 8.1. VRayMtl Presets
  • 8.2. V-Ray Material Library
  • 8.3. Cosmos Browser
  • 8.4. Bedroom Transformation
  • Index.