Sound and Music for Games The Basics of Digital Audio for Video Games
Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations. We will start with an...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Berkeley, CA :
Apress
2022.
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Edición: | 1st ed. 2022. |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009686276906719 |
Tabla de Contenidos:
- Chapter 1: Bits, Sample Rates, and Other Fundamentals of Digital Audio
- Chapter 2: Current Generation Audio Hardware
- Chapter 3: Common Digital Audio Workstations
- Chapter 4: Manipulating the Spectrum - Audio Effects
- Chapter 5: Voiceover Work: Hardware and Techniques
- Chapter 6: MIDI and Composing in the Digital Age
- Chapter 7: Introducing MIDI 2.0
- Chapter 8: The Allure of Chiptunes
- Chapter 9: Popular Audio Solutions for Video Games
- Chapter 10: Selling and Licensing.