Java design patterns a hands-on experience with real-world examples
Use the step-by-step approach of this book to learn and implement design patterns in real-world applications. It focuses on classical design patterns with Java 17 and Eclipse (2021-09). In addition to Gang of Four (GoF) design patterns, the book covers popular and alternative design patterns and inc...
Other Authors: | |
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Format: | eBook |
Language: | Inglés |
Published: |
Berkeley, California :
Apress
[2022]
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Edition: | Third edition |
Subjects: | |
See on Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009664720206719 |
Table of Contents:
- Intro
- Table of Contents
- About the Author
- About the Technical Reviewers
- Acknowledgments
- Introduction
- Part I: Foundation
- Chapter 1: Understanding SOLID Principles
- Single Responsibility Principle
- Initial Program
- Demonstration 1
- Output
- Analysis
- Better Program
- Demonstration 2
- Output
- Open/Closed Principle
- Initial Program
- Demonstration 3
- Output
- Analysis
- Better Program
- Demonstration 4
- Output
- Analysis
- Liskov Substitution Principle
- Initial Program
- Demonstration 5
- Output
- Better Program
- Demonstration 6
- Output
- Analysis
- Interface Segregation Principle
- Initial Program
- Demonstration 7
- Output
- Analysis
- Better Program
- Demonstration 8
- Output
- Analysis
- Dependency Inversion Principle
- Initial Program
- Demonstration 9
- Output
- Analysis
- Better Program
- Demonstration 10
- Output
- Analysis
- Summary
- Chapter 2: Simple Factory Pattern
- Definition
- Concept
- Real-Life Example
- Computer World Example
- Implementation
- Class Diagram
- Package Explorer View
- Demonstration
- Output
- Analysis
- Q&
- A Session
- Final Comment
- Part II: The Gang of Four (GoF) Design Patterns
- Chapter 3: Factory Method Pattern
- GoF Definition
- Concept
- Real-Life Example
- Computer World Example
- Implementation
- Class Diagram
- Package Explorer View
- Demonstration 1
- Output
- Modified Implementation
- Demonstration 2
- Output
- Analysis
- Q&
- A Session
- Chapter 4: Abstract Factory Pattern
- GoF Definition
- Concept
- Real-Life Example
- Computer World Example
- Implementation
- Class Diagram
- Package Explorer View
- Demonstration 1
- Output
- Analysis
- The Client Code Variations
- Demonstration 2
- Demonstration 3
- Q&
- A Session
- Chapter 5: Prototype Pattern
- GoF Definition.
- Concept
- Real-Life Example
- Computer World Example
- Implementation
- Class Diagram
- Package Explorer View
- Demonstration 1
- Output
- Modified Implementation
- Class Diagram
- Demonstration 2
- Output
- Analysis
- Further Improvements
- Q&
- A Session
- Shallow Copy vs. Deep Copy
- Demonstration 3
- Output From Shallow Copy Implementation
- Analysis
- Output From Deep Copy Implementation
- Analysis
- Q&
- A Session Continued
- Demonstration 4
- Output
- Analysis
- Chapter 6: Builder Pattern
- GoF Definition
- Concept
- Real-Life Example
- Computer World Example
- Implementation
- Class Diagram
- Package Explorer View
- Demonstration 1
- Output
- Q&
- A Session
- Alternative Implementation
- Demonstration 2
- Output
- Analysis
- Q&
- A Session Continued
- Chapter 7: Singleton Pattern
- GoF Definition
- Concept
- Real-Life Example
- Computer World Example
- Implementation
- Class Diagram
- Package Explorer View
- Demonstration 1
- Output
- Analysis
- Q&
- A Session
- Alternative Implementations
- Demonstration 2: Eager Initialization
- Analysis
- Demonstration 3: Bill Pugh's Solution
- Analysis
- Demonstration 4: Enum Singleton
- Analysis
- Q&
- A Session Continued
- Chapter 8: Proxy Pattern
- GoF Definition
- Concept
- Real-Life Example
- Computer World Example
- Implementation
- Class Diagram
- Package Explorer View
- Demonstration 1
- Output
- Q&
- A Session
- Demonstration 2
- Output
- Chapter 9: Decorator Pattern
- GoF Definition
- Concept
- Real-Life Example
- Computer World Example
- Implementation
- Using Subclassing
- Using Object Composition
- Class Diagram
- Package Explorer View
- Demonstration
- Output
- Q&
- A Session
- Chapter 10: Adapter Pattern
- GoF Definition
- Concept
- Real-Life Example.
- Computer World Example
- Implementation
- Class Diagram
- Package Explorer View
- Demonstration 1
- Output
- Analysis
- Types of Adapters
- Object Adapters
- Class Adapters
- Q&
- A Session
- Demonstration 2
- Output
- Analysis
- Chapter 11: Facade Pattern
- GoF Definition
- Concept
- Real-World Example
- Computer World Example
- Implementation
- Class Diagram
- Package Explorer View
- Demonstration
- Output
- Analysis
- Q&
- A Session
- Chapter 12: Flyweight Pattern
- GoF Definition
- Concept
- Real-Life Example
- Computer World Example
- Implementation
- Class Diagram
- Package Explorer View
- Demonstration
- Output
- Analysis
- Q&
- A Session
- Chapter 13: Composite Pattern
- GoF Definition
- Concept
- Real-Life Example
- Computer World Example
- Implementation
- Class Diagram
- Package Explorer View
- Demonstration
- Output
- Analysis
- Q&
- A Session
- Chapter 14: Bridge Pattern
- GoF Definition
- Concept
- Real-Life Example
- Computer World Example
- Implementation
- Class Diagram
- Package Explorer View
- Demonstration 1
- Output
- Additional Implementation
- Class Diagram
- Demonstration 2
- Output
- Q&
- A Session
- Chapter 15: Template Method Pattern
- GoF Definition
- Concept
- Real-Life Example
- Computer World Example
- Implementation
- Class Diagram
- Package Explorer View
- Demonstration 1
- Output
- Q&
- A Session
- Demonstration 2
- Output
- Chapter 16: Observer Pattern
- GoF Definition
- Concept
- Real-Life Example
- Computer World Example
- Implementation
- Class Diagram
- Package Explorer View
- Demonstration
- Output
- Q&
- A Session
- Chapter 17: Chain of Responsibility Pattern
- GoF Definition
- Concept
- Real-Life Example
- Computer World Example
- Implementation
- Class Diagram
- Package Explorer View.
- Demonstration
- Output
- Q&
- A Session
- Chapter 18: Iterator Pattern
- GoF Definition
- Concept
- Real-Life Example
- Computer World Example
- Implementation
- Class Diagram
- Package Explorer View
- Demonstration 1
- Output
- Additional Comments
- Demonstration 2
- Output
- Q&
- A Session
- Demonstration 3
- Output
- Chapter 19: Command Pattern
- GoF Definition
- Concept
- Real-Life Example
- Computer World Example
- Implementation
- Class Diagram
- Package Explorer View
- Demonstration 1
- Output
- Q&
- A Session
- Modified Implementation
- Class Diagram
- Demonstration 2
- Output
- Chapter 20: Memento Pattern
- GoF Definition
- Concept
- Real-Life Example
- Computer World Example
- Implementation
- Class Diagram
- Package Explorer View
- Demonstration 1
- Output
- Analysis
- Q&
- A Session
- Additional Implementation
- Class Diagram
- Package Explorer View
- Demonstration 2
- Output
- Analysis
- Chapter 21: Strategy Pattern
- GoF Definition
- Concept
- Real-Life Example
- Computer World Example
- Implementation
- Class Diagram
- Package Explorer View
- Demonstration
- Output
- Q&
- A Session
- Chapter 22: State Pattern
- GoF Definition
- Concept
- Real-Life Example
- Computer World Example
- Implementation
- Class Diagram
- Package Explorer View
- Demonstration
- Output
- Analysis
- Q&
- A Session
- Chapter 23: Mediator Pattern
- GoF Definition
- Concept
- Real-Life Example
- Computer World Example
- Implementation
- Class Diagram
- Package Explorer View
- Demonstration 1
- Output
- Analysis
- Additional Implementation
- Demonstration 2
- Output
- Analysis
- Q&
- A Session
- Chapter 24: Visitor Pattern
- GoF Definition
- Concept
- Real-Life Example
- Computer World Example
- Implementation
- Class Diagram.
- Package Explorer View
- Demonstration 1
- Output
- Analysis
- Using Visitor Pattern and Composite Pattern Together
- Step 1
- Step 2
- Step 3
- Step 4
- Step 5
- Demonstration 2
- Output
- Analysis
- Demonstration 3
- Output
- Q&
- A Session
- Chapter 25: Interpreter Pattern
- GoF Definition
- Concept
- Real-Life Example
- Computer World Example
- Implementation
- Class Diagram
- Package Explorer View
- Demonstration 1
- Output
- Analysis
- Q&
- A Session
- Alternative Implementation
- Demonstration 2
- Output
- Part III: Additional Design Patterns
- Chapter 26: Null Object Pattern
- Definition
- Concept
- A Faulty Program
- Output
- An Unwanted Input
- The Potential Fix
- Analysis
- Real-Life Example
- Computer World Example
- Implementation
- Class Diagram
- Package Explorer View
- Demonstration
- Output
- Analysis
- Q&
- A Session
- Chapter 27: MVC Pattern
- Definition
- Concept
- Key Points to Remember
- Variation 1
- Variation 2
- Variation 3
- Real-Life Example
- Computer World Example
- Implementation
- Class Diagram
- Package Explorer View
- Demonstration
- Contents in Model Folder
- // Employee.java
- // Model.java
- // EmployeeModel.java
- Contents in View Folder
- // View.java
- // ConsoleView.java
- Contents in Controller Folder
- // Controller.java
- // EmployeeController.java
- Client Code
- // Client.java
- Output
- Q&
- A Session
- Modified Output
- Analysis
- Part IV: The Final Talks on Design Patterns
- Chapter 28: Criticisms of Design Patterns
- Q&
- A Session
- Chapter 29: Anti-Patterns
- Overview
- Brief History of Anti-Patterns
- Examples of Anti-Patterns
- Types of Anti-Patterns
- Q&
- A Session
- Chapter 30: FAQ
- Appendix A: A Brief Overview of GoF Design Patterns
- Q&
- A Session
- Appendix B: The Road Ahead.
- A Personal Appeal to You.