Taking Blender to the Next Level Implement Advanced Workflows Such As Geometry Nodes, Simulations, and Motion Tracking for Blender Production Pipelines
If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you.
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Birmingham, England :
Packt Publishing Ltd
[2022]
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Edición: | First edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009664715906719 |
Tabla de Contenidos:
- Table of Contents Using Geometry Nodes To Create Dynamic Scenes Creating a Motion Graphics Scene Using Geometry Nodes Organic Modeling P1: Creating a Mushroom Organic Modeling P2: Creating the Landscape around the Mushroom PBR Materials: Texturing our Mushroom Scene 3D Scanning and Photogrammetry: Creating Your Own 3D Scans Modeling an Alien Cartoon Character Rigging and Animating Your 3D Cartoon Character Rigid Body Simulation: Destroying a Statue Using Physics Dynamic Cloth Simulations Creating Hair Using Particles Matching Blender’s Camera Movement to Live Action Footage Compositing the Alien Cartoon Character onto the Live Action Footage The Final Render.