Mastering ARKit Apple's augmented reality app development platform

Embark on a journey to build an augmented reality world. This book puts theory into practical application by building unique augmented reality apps specific to each chapter's topic. You'll learn to engineer successful, well-designed, and comprehensive augmented reality applications for App...

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Bibliographic Details
Other Authors: Nhan, Jayven, author (author)
Format: eBook
Language:Inglés
Published: New York, New York : Apress Media LLC [2022]
Edition:[First edition]
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009655516706719
Table of Contents:
  • Chapter 1: Why Augmented Reality Chapter 2: Introduction to ARKit: Under the Hood and Matrixes Chapter 3: Designing an Augmented Reality Experience Chapter 4: Building Your First ARKit App with SceneKit Chapter 5: Understanding and Implementing 3D Objects Chapter 6: Detecting Horizontal Planes and Adding 3D Objects with Raycast in SceneKit Chapter 7: Understanding Physics by Launching a Rocketship Chapter 8: Light Estimation and Environment Texturing Chapter 9: 2D Image Recognition and Filter Modification Chapter 10: Saving and Restoring World-mapping Data to Create a Persistence AR Experience Chapter 11: Advancing App with Real-Time Image Analysis, Machine Learning, and Vision Chapter 12: Crafting 3D Assets Chapter 13: Creating Immersive Audio Experiences Chapter 14: Working with SpriteKit and ARKit Chapter 15: Building Shared Experiences with Multipeer Connectivity Chapter 16: Face Tracking Chapter 17: Reality Composer: Creating AR Content Chapter 18: Simultaneously Integrate Face Tracking and World Tracking Chapter 19: Scanning 3D Objects Chapter 20: Scanning 3D Objects Chapter 21: Body Motion Capture Chapter 22: People Occlusion Chapter 23: Create System-Wide Accessible AR Content: Quick Look with USDZ Chapter 24: Advancing AR Quick Look for Commerce on the Web Chapter 25: Working with SwiftUI and ARKit Chapter 26: Record Augmented Reality Experiences with ReplayKit