Intermedia games--games inter media video games and intermediality

"While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players t...

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Bibliographic Details
Other Authors: Fuchs, Michael, 1981- editor (editor), Thoss, Jeff, editor
Format: eBook
Language:Inglés
Published: London, England : Bloomsbury Publishing 2019.
Edition:First edition
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009654434106719
Table of Contents:
  • Introduction / Jeff Thoss and Michael Fuchs
  • Video games' incorporation of other media
  • The spectacular design of first-person shooters : remediating cinematic spectacle in call of duty : advanced warfare and battlefield / Håvard Vibeto
  • The discourse community's cut : video games and the notion of montage / Bernard Perron, Hugo Montembeault, Andréane Morin-Simard, and Carl Therrien
  • Camera ludica : reflections on photography in video games / Sebastian Möring and Marco de Mutiis
  • Inscribing the lone and level sands : technoromanticism at play in elegy for a dead world / Jason I. Kolkey
  • Lost in the static? : comics in video games / Armin Lippitz
  • Intermedial exchanges between video games and other media
  • Game and watch : machinimas, let's plays, streams, and the linearization of digital play / Riccardo Fassone
  • Videogaming in(to) literature : virtual corporeality in Chloé Delaume's Corpus Simsi / Laurent Milesi
  • Edgar Allan Poe simulators : on dream logic, game narratives, and Poesque atmospheres / Marco Caracciolo
  • Interference as artistic strategy : video game art between transparency and opacity / Stephan Schwingeler
  • Video games and their transmedial environments
  • Music across the transmedial frontier : Star Trek video games / Tim Summers
  • Transmediality and the brick : differences and similarities between analogue and digital lego play / Mattia Thibault
  • Transfictionality, thetic space, and doctrinal transtexts : the procedural expansion of Gor in second life's Gorean role-playing games / Christophe Duret.